mycj_demo/mycj/Assets/Game/Scripts/Application/Data/FBRound.cs
2024-12-02 09:37:47 +08:00

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// Felix-BangRound
//   へ     /|
//  /7    ∠_/
//  / │    
//  Z _,    /`ヽ
// │     ヽ   /  〉
//  Y     `  /  /
// イ● 、 ●  ⊂⊃〈  /
// ()  へ    | \〈
//  >ー 、_  ィ  │
//  / へ   / ノ<|
//  ヽ_ノ  (_  │//
//  7       |
//  ―r ̄ ̄`ー―_
// Describe回合
// Createtime2018/9/19
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace FBApplication
{
public class FBRound
{
public int MonsterID; //怪物种类ID
public int Count; //怪物数量
public FBRound(int monsterID, int count)
{
MonsterID = monsterID;
Count = count;
}
public override string ToString()
{
return string.Format("[MonsterID:{0},Count:{1}]", MonsterID, Count);
}
}
}