mycj_demo/mycj/Assets/Game/Scripts/Application/03Control/FBStartUpController.cs
2024-12-02 09:37:47 +08:00

58 lines
1.9 KiB
C#
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Felix-BangFBStartUpController
//   へ     /|
//  /7    ∠_/
//  / │    
//  Z _,    /`ヽ
// │     ヽ   /  〉
//  Y     `  /  /
// イ● 、 ●  ⊂⊃〈  /
// ()  へ    | \〈
//  >ー 、_  ィ  │
//  / へ   / ノ<|
//  ヽ_ノ  (_  │//
//  7       |
//  ―r ̄ ̄`ー―_
// Describe启动游戏控制器
// Createtime2018/9/26
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FBFramework;
namespace FBApplication
{
public class FBStartUpController : FBController
{
public override void Execute(object data = null)
{
//注册模型Model
RegisterModel(new FBGameModel());
RegisterModel(new FBRoundModel());
//注册命令Command
RegistControllers();
//初始化
FBGameModel gameModel = GetModel<FBGameModel>();
gameModel.OnInitialized();
//进入开始界面
FBGame.Instance.LoadScene(1);
}
private void RegistControllers()
{
RegisterController(FBConsts.E_SceneEnter, typeof(FBSceneEnterController));
RegisterController(FBConsts.E_SceneExit, typeof(FBSceneExitController));
RegisterController(FBConsts.E_LevelStart, typeof(FBLevelStartController));
RegisterController(FBConsts.E_LevelEnd, typeof(FBLevelEndController));
RegisterController(FBConsts.E_CountDownComplete, typeof(FBCountDownCompleteController));
RegisterController(FBConsts.E_UpgradeTower, typeof(FBUpgradeTowerCommand));
RegisterController(FBConsts.E_SellTower, typeof(FBSellTowerCommand));
}
}
}