111 lines
2.1 KiB
C#
111 lines
2.1 KiB
C#
// Felix-Bang:FBUISystem
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// へ /|
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// /\7 ∠_/
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// / │ / /
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// │ Z _,< / /`ヽ
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// │ ヽ / 〉
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// Y ` / /
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// イ● 、 ● ⊂⊃〈 /
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// () へ | \〈
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// >ー 、_ ィ │ //
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// / へ / ノ<| \\
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// ヽ_ノ (_/ │//
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// 7 |/
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// >―r ̄ ̄`ー―_
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// Describe:关卡-系统
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// Createtime:2018/10/09
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using FBFramework;
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using UnityEngine.UI;
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using System;
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namespace FBApplication
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{
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public class FBUISystem : FBView
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{
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#region 常量
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#endregion
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#region 事件
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#endregion
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#region 字段
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[SerializeField]
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private Button btnResume;
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[SerializeField]
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private Button btnRestart;
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[SerializeField]
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private Button btnSelect;
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#endregion
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#region 属性
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public override string Name
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{
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get
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{
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return FBConsts.V_System;
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}
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}
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#endregion
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#region Unity回调
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private void Start()
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{
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btnResume.onClick.AddListener(OnResumeClick);
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btnRestart.onClick.AddListener(OnRestartClick);
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btnSelect.onClick.AddListener(OnSelectClick);
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}
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#endregion
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#region 事件回调
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public override void HandleEvent(string eventName, object data = null)
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{
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}
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#endregion
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#region 方法
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private void OnResumeClick()
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{
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}
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private void OnRestartClick()
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{
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}
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private void OnSelectClick()
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{
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}
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private void Show()
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{
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gameObject.SetActive(true);
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}
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private void Hide()
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{
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gameObject.SetActive(false);
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}
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#endregion
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}
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}
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