Using pre-set license Built from '2021.3/china_unity/release' branch; Version is '2021.3.44f1c1 (0c301d0bd4e3) revision 798749'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit CoreCountrySpecific' Language: 'zh' Physical Memory: 16236 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: E:\unity\2021.3.44f1c1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath F:/Git/mycj -logFile Logs/AssetImportWorker1.log -srvPort 55234 Successfully changed project path to: F:/Git/mycj F:/Git/mycj [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [3152] Host "[IP] 192.168.31.106 [Port] 0 [Flags] 2 [Guid] 733796741 [EditorId] 733796741 [Version] 1048832 [Id] WindowsEditor(7,utaha) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [3152] Host "[IP] 192.168.31.106 [Port] 0 [Flags] 2 [Guid] 733796741 [EditorId] 733796741 [Version] 1048832 [Id] WindowsEditor(7,utaha) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... AS: AutoStreaming module initializing. [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Refreshing native plugins compatible for Editor in 69.11 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.44f1c1 (0c301d0bd4e3) [Subsystems] Discovering subsystems at path E:/unity/2021.3.44f1c1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path F:/Git/mycj/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2560) Vendor: NVIDIA VRAM: 5996 MB Driver: 32.0.15.6603 Initialize mono Mono path[0] = 'E:/unity/2021.3.44f1c1/Editor/Data/Managed' Mono path[1] = 'E:/unity/2021.3.44f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'E:/unity/2021.3.44f1c1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56504 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: E:/unity/2021.3.44f1c1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: E:/unity/2021.3.44f1c1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.008998 seconds. Native extension for WindowsStandalone target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 592 ms Refreshing native plugins compatible for Editor in 27.20 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly - Completed reload, in 1.466 seconds Domain Reload Profiling: ReloadAssembly (1467ms) BeginReloadAssembly (229ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (1084ms) LoadAssemblies (209ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (110ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (27ms) SetupLoadedEditorAssemblies (868ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (672ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (27ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (101ms) ProcessInitializeOnLoadMethodAttributes (66ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.039693 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file Native extension for WindowsStandalone target not found Native extension for Android target not found Refreshing native plugins compatible for Editor in 0.59 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Package Manager log level set to [2] [Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly - Completed reload, in 2.124 seconds Domain Reload Profiling: ReloadAssembly (2125ms) BeginReloadAssembly (249ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (22ms) EndReloadAssembly (1696ms) LoadAssemblies (267ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (207ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (48ms) SetupLoadedEditorAssemblies (1184ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (18ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (1ms) BeforeProcessingInitializeOnLoad (90ms) ProcessInitializeOnLoadAttributes (912ms) ProcessInitializeOnLoadMethodAttributes (114ms) AfterProcessingInitializeOnLoad (50ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Launched and connected shader compiler UnityShaderCompiler.exe after 0.09 seconds Refreshing native plugins compatible for Editor in 0.72 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 2461 Unused Serialized files (Serialized files now loaded: 0) Unloading 54 unused Assets / (47.5 KB). Loaded Objects now: 2909. Memory consumption went from 95.8 MB to 95.8 MB. Total: 7.439700 ms (FindLiveObjects: 0.246000 ms CreateObjectMapping: 0.156400 ms MarkObjects: 6.943200 ms DeleteObjects: 0.092600 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:CustomObjectIndexerAttribute: bc11b3a6c3213fcdd17b65e7da85e133 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 -> custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> ======================================================================== Received Import Request. Time since last request: 26240.027012 seconds. path: Assets/Script/npcMove.cs artifactKey: Guid(009f4c9deb172e147b17eeeabb8edf26) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Number of updated assets reloaded before import = 0 Start importing Assets/Script/npcMove.cs using Guid(009f4c9deb172e147b17eeeabb8edf26) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '91687b5232eccafd15b24fd216d3da23') in 0.119163 seconds Number of asset objects unloaded after import = 0