// Felix-Bang:FBStaticData //   へ     /| //  /\7    ∠_/ //  / │   / / // │ Z _,< /   /`ヽ // │     ヽ   /  〉 //  Y     `  /  / // イ● 、 ●  ⊂⊃〈  / // ()  へ    | \〈 //  >ー 、_  ィ  │ // //  / へ   / ノ<| \\ //  ヽ_ノ  (_/  │// //  7       |/ //  >―r ̄ ̄`ー―_ // Describe:静态数据 // Createtime:2018/9/26 using System.Collections; using System.Collections.Generic; using UnityEngine; using FBFramework; using System; namespace FBApplication { public class FBStaticData :FBSingleton { Dictionary f_carrots_dic = new Dictionary(); Dictionary f_monsters_dic = new Dictionary(); Dictionary f_towers_dic = new Dictionary(); Dictionary f_bullets_dic = new Dictionary(); protected override void Awake() { base.Awake(); OnInitializeCarrots(); OnInitializeMonsters(); OnInitializeTowers(); OnInitializeBullets(); } private void OnInitializeCarrots() { f_carrots_dic.Add(0, new FBCarrotInfo() { ID = 0, HP = 4 }); } private void OnInitializeMonsters() { f_monsters_dic.Add(0, new FBMonsterInfo() { ID = 0, HP = 5, MoveSpeed = 1f, Price = 1 }); f_monsters_dic.Add(1, new FBMonsterInfo() { ID = 1, HP = 5, MoveSpeed = 1f, Price = 2 }); f_monsters_dic.Add(2, new FBMonsterInfo() { ID = 2, HP = 15, MoveSpeed = 2f, Price = 5 }); f_monsters_dic.Add(3, new FBMonsterInfo() { ID = 3, HP = 20, MoveSpeed = 2f, Price = 10 }); f_monsters_dic.Add(4, new FBMonsterInfo() { ID = 4, HP = 20, MoveSpeed = 2f, Price = 15 }); f_monsters_dic.Add(5, new FBMonsterInfo() { ID = 5, HP = 100, MoveSpeed = 0.5f, Price = 20 }); } private void OnInitializeTowers() { f_towers_dic.Add(0, new FBTowerInfo() { ID = 0, PrefabName = "Bottle", NormalIcon = "Bottle/Bottle01", DisabledIcon = "Bottle/Bottle00", MaxLevel = 3, BasePrice = 1, ShotRate = 2, GuardRange = 3f, UseBulletID = 0 }); f_towers_dic.Add(1, new FBTowerInfo() { ID = 1, PrefabName = "Fan", NormalIcon = "Fan/Fan01", DisabledIcon = "Fan/Fan00", MaxLevel = 3, BasePrice = 2, ShotRate = 0.3f, GuardRange = 3f, UseBulletID = 1 }); } private void OnInitializeBullets() { f_bullets_dic.Add(0, new FBBulletInfo() { ID = 0, PrefabName = "BallBullet", BaseSpeed = 5f, BaseAttack = 1 }); f_bullets_dic.Add(1, new FBBulletInfo() { ID = 1, PrefabName = "FanBullet", BaseSpeed = 2f, BaseAttack = 1 }); } public FBCarrotInfo GetCarrot() { return f_carrots_dic[0]; } public FBMonsterInfo GetMoster(MonsterType mosterID) { return f_monsters_dic[(int)mosterID]; } public FBTowerInfo GetTower(int towerID) { return f_towers_dic[towerID]; } public FBBulletInfo GetBullet(int bulletID) { return f_bullets_dic[bulletID]; } } }