// Felix-Bang:FBStartUpController //   へ     /| //  /\7    ∠_/ //  / │   / / // │ Z _,< /   /`ヽ // │     ヽ   /  〉 //  Y     `  /  / // イ● 、 ●  ⊂⊃〈  / // ()  へ    | \〈 //  >ー 、_  ィ  │ // //  / へ   / ノ<| \\ //  ヽ_ノ  (_/  │// //  7       |/ //  >―r ̄ ̄`ー―_ // Describe:启动游戏控制器 // Createtime:2018/9/26 using System.Collections; using System.Collections.Generic; using UnityEngine; using FBFramework; namespace FBApplication { public class FBStartUpController : FBController { public override void Execute(object data = null) { //注册模型(Model) RegisterModel(new FBGameModel()); RegisterModel(new FBRoundModel()); //注册命令(Command) RegistControllers(); //初始化 FBGameModel gameModel = GetModel(); gameModel.OnInitialized(); //进入开始界面 FBGame.Instance.LoadScene(1); } private void RegistControllers() { RegisterController(FBConsts.E_SceneEnter, typeof(FBSceneEnterController)); RegisterController(FBConsts.E_SceneExit, typeof(FBSceneExitController)); RegisterController(FBConsts.E_LevelStart, typeof(FBLevelStartController)); RegisterController(FBConsts.E_LevelEnd, typeof(FBLevelEndController)); RegisterController(FBConsts.E_CountDownComplete, typeof(FBCountDownCompleteController)); RegisterController(FBConsts.E_UpgradeTower, typeof(FBUpgradeTowerCommand)); RegisterController(FBConsts.E_SellTower, typeof(FBSellTowerCommand)); } } }