// Felix-Bang:FBUISystem //   へ     /| //  /\7    ∠_/ //  / │   / / // │ Z _,< /   /`ヽ // │     ヽ   /  〉 //  Y     `  /  / // イ● 、 ●  ⊂⊃〈  / // ()  へ    | \〈 //  >ー 、_  ィ  │ // //  / へ   / ノ<| \\ //  ヽ_ノ  (_/  │// //  7       |/ //  >―r ̄ ̄`ー―_ // Describe:关卡-系统 // Createtime:2018/10/09 using System.Collections; using System.Collections.Generic; using UnityEngine; using FBFramework; using UnityEngine.UI; using System; namespace FBApplication { public class FBUISystem : FBView { #region 常量 #endregion #region 事件 #endregion #region 字段 [SerializeField] private Button btnResume; [SerializeField] private Button btnRestart; [SerializeField] private Button btnSelect; #endregion #region 属性 public override string Name { get { return FBConsts.V_System; } } #endregion #region Unity回调 private void Start() { btnResume.onClick.AddListener(OnResumeClick); btnRestart.onClick.AddListener(OnRestartClick); btnSelect.onClick.AddListener(OnSelectClick); } #endregion #region 事件回调 public override void HandleEvent(string eventName, object data = null) { } #endregion #region 方法 private void OnResumeClick() { } private void OnRestartClick() { } private void OnSelectClick() { } private void Show() { gameObject.SetActive(true); } private void Hide() { gameObject.SetActive(false); } #endregion } }