// Felix-Bang:FBUIBoard //   へ     /| //  /\7    ∠_/ //  / │   / / // │ Z _,< /   /`ヽ // │     ヽ   /  〉 //  Y     `  /  / // イ● 、 ●  ⊂⊃〈  / // ()  へ    | \〈 //  >ー 、_  ィ  │ // //  / へ   / ノ<| \\ //  ヽ_ノ  (_/  │// //  7       |/ //  >―r ̄ ̄`ー―_ // Describe:关卡-公告栏 // Createtime:2018/9/28 using System.Collections; using System.Collections.Generic; using UnityEngine; using FBFramework; using UnityEngine.UI; using System; namespace FBApplication { public class FBUIBoard : FBView { #region 字段 [SerializeField] private Text txtScore; [SerializeField] private Text txtCurrent; [SerializeField] private Text txtTotal; [SerializeField] private GameObject goRoundInfo; [SerializeField] private GameObject goPause; [SerializeField] private Button btnSpeed1; [SerializeField] private Button btnSpeed2; [SerializeField] private Button btnPause; [SerializeField] private Button btnPlay; [SerializeField] private Button btnSystem; private GameSpeed f_speed = GameSpeed.One; private bool f_isPlaying = false; private int f_gold = 0; #endregion #region 属性 public override string Name { get { return FBConsts.V_Board; } } public int Glod { get { return f_gold; } set { f_gold = value; txtScore.text = value.ToString(); } } public GameSpeed Speed { get { return f_speed; } set { f_speed = value; btnSpeed1.gameObject.SetActive(f_speed == GameSpeed.One); btnSpeed2.gameObject.SetActive(f_speed == GameSpeed.Two); } } public bool IsPlaying { get { return f_isPlaying; } set { f_isPlaying = value; goRoundInfo.SetActive(value); goPause.SetActive(!value); } } #endregion #region Unity回调 private void Awake() { Glod = 0; IsPlaying = true; Speed = GameSpeed.One; } private void Start() { btnSpeed1.onClick.AddListener(OnSpeed1Click); btnSpeed2.onClick.AddListener(OnSpeed2Click); btnPause.onClick.AddListener(OnPauseClick); btnPlay.onClick.AddListener(OnPlayClick); btnSystem.onClick.AddListener(OnSystemClick); } #endregion #region 事件回调 public override void RegisterEvents() { } public override void HandleEvent(string eventName, object data = null) {} #endregion #region 方法 private void OnSpeed1Click() { Speed = GameSpeed.Two; } private void OnSpeed2Click() { Debug.Log("Two"); Speed = GameSpeed.One; } private void OnPauseClick() { IsPlaying = false; } private void OnPlayClick() { IsPlaying = false; } private void OnSystemClick() { } private void UpdateRoundInfo(int currentRound,int total) { txtCurrent.text = currentRound.ToString("D2"); txtTotal.text = total.ToString("D2"); } #endregion #region 帮助方法 #endregion } }