using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Progress_Display : MonoBehaviour { public static Progress_Display Instance; public Image huadongImg; public float count; public Text huadongTxt; // Start is called before the first frame update void Start() { Instance = this; } public void huadongClick(float count) { if ((this.count +count)>20) { this.count = 20; } else { this.count += count; } huadongImg.fillAmount = this.count / 20; huadongTxt.text = this.count + "/20"; } }