demo——第一关
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|
||||||
streamingMipmapsPriority: 0
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
generateCubemap: 6
|
generateCubemap: 6
|
||||||
cubemapConvolution: 0
|
cubemapConvolution: 0
|
||||||
@ -31,9 +33,9 @@ TextureImporter:
|
|||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
filterMode: -1
|
filterMode: 1
|
||||||
aniso: -1
|
aniso: 1
|
||||||
mipBias: -100
|
mipBias: 0
|
||||||
wrapU: 1
|
wrapU: 1
|
||||||
wrapV: 1
|
wrapV: 1
|
||||||
wrapW: 1
|
wrapW: 1
|
||||||
@ -54,11 +56,16 @@ TextureImporter:
|
|||||||
textureType: 8
|
textureType: 8
|
||||||
textureShape: 1
|
textureShape: 1
|
||||||
singleChannelComponent: 0
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
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|
maxTextureSizeSet: 0
|
||||||
compressionQualitySet: 0
|
compressionQualitySet: 0
|
||||||
textureFormatSet: 0
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 1
|
||||||
|
cookieLightType: 1
|
||||||
platformSettings:
|
platformSettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 3
|
||||||
buildTarget: DefaultTexturePlatform
|
buildTarget: DefaultTexturePlatform
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -69,7 +76,8 @@ TextureImporter:
|
|||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
- serializedVersion: 2
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
buildTarget: Standalone
|
buildTarget: Standalone
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -80,7 +88,8 @@ TextureImporter:
|
|||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
- serializedVersion: 2
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
buildTarget: iPhone
|
buildTarget: iPhone
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -91,7 +100,8 @@ TextureImporter:
|
|||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
- serializedVersion: 2
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
buildTarget: Android
|
buildTarget: Android
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -102,7 +112,8 @@ TextureImporter:
|
|||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
- serializedVersion: 2
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
buildTarget: Windows Store Apps
|
buildTarget: Windows Store Apps
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -113,7 +124,8 @@ TextureImporter:
|
|||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
- serializedVersion: 2
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
buildTarget: WebGL
|
buildTarget: WebGL
|
||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
resizeAlgorithm: 0
|
resizeAlgorithm: 0
|
||||||
@ -124,6 +136,7 @@ TextureImporter:
|
|||||||
allowsAlphaSplitting: 0
|
allowsAlphaSplitting: 0
|
||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
@ -131,10 +144,13 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: e7d1db0e1bc714b4ba24747cc6bd90a4
|
spriteID: e7d1db0e1bc714b4ba24747cc6bd90a4
|
||||||
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
Before Width: | Height: | Size: 422 KiB After Width: | Height: | Size: 422 KiB |
@ -2,7 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Attack : MonoBehaviour
|
public class Attack : Palye
|
||||||
{
|
{
|
||||||
[Header("发射的子弹")]
|
[Header("发射的子弹")]
|
||||||
public GameObject bullet;
|
public GameObject bullet;
|
||||||
@ -72,7 +72,7 @@ public class Attack : MonoBehaviour
|
|||||||
GameObject newBullet = Instantiate(bullet, canvas.transform);
|
GameObject newBullet = Instantiate(bullet, canvas.transform);
|
||||||
newBullet.transform.position = transform.position;
|
newBullet.transform.position = transform.position;
|
||||||
newBullet.GetComponent<bullet>().Init(target.gameObject, bulletSpeed);
|
newBullet.GetComponent<bullet>().Init(target.gameObject, bulletSpeed);
|
||||||
|
newBullet.GetComponent<bullet>().user = this;
|
||||||
Debug.Log("射击敌人:" + target.name);
|
Debug.Log("射击敌人:" + target.name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,6 +23,7 @@ public class Monster_tip : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
//这里写直接跳过等待时间,开始游戏
|
//这里写直接跳过等待时间,开始游戏
|
||||||
}
|
}
|
||||||
|
|
||||||
|
90
mycj/Assets/Script/Palye.cs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
public class Palye : Fun
|
||||||
|
{
|
||||||
|
[Header("血量")] public float hp = 100f;//血量
|
||||||
|
[Header("掉落")] public float gold = 10f;
|
||||||
|
public float Hp
|
||||||
|
{
|
||||||
|
get => hp;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
hp = value;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("物理护甲")] public int physicalArmor = 10;//物理护甲
|
||||||
|
[Header("魔法护甲")] public int magicArmor = 5;//魔法护甲
|
||||||
|
|
||||||
|
public List<BUff> buffList = new List<BUff>();
|
||||||
|
|
||||||
|
|
||||||
|
//public List<>;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
async void Start()
|
||||||
|
{
|
||||||
|
UpdateBuff();
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 角色死亡
|
||||||
|
/// </summary>
|
||||||
|
public virtual void die()
|
||||||
|
{
|
||||||
|
Debug.Log(gameObject.name + "死亡");
|
||||||
|
Destroy(gameObject);
|
||||||
|
Debug.Log("死亡");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 单位更新buff
|
||||||
|
/// </summary>
|
||||||
|
async void UpdateBuff()//单位buff更新
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
List<BUff> deleteArr = new List<BUff>();
|
||||||
|
foreach (BUff buffItem in buffList)
|
||||||
|
{
|
||||||
|
if (buffItem.executionInterval <= 0)
|
||||||
|
{
|
||||||
|
buffItem.executionInterval = buffItem.executionInterval_max;
|
||||||
|
buffItem.Funaction.Invoke(buffItem.value);
|
||||||
|
}
|
||||||
|
|
||||||
|
buffItem.executionInterval -= 0.1f;
|
||||||
|
buffItem.timeLeft -= 0.1f;
|
||||||
|
if (buffItem.timeLeft <= 0)
|
||||||
|
{
|
||||||
|
deleteArr.Add(buffItem);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
foreach (BUff item in deleteArr)
|
||||||
|
{
|
||||||
|
buffList.Remove(item);
|
||||||
|
}
|
||||||
|
await Task.Delay(100);//buff检测最小时间0.1秒执行一次
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (hp <= 0)
|
||||||
|
{
|
||||||
|
die();
|
||||||
|
if(Progress_Display.Instance==null) return;
|
||||||
|
|
||||||
|
Progress_Display.Instance.huadongClick(gold);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
mycj/Assets/Script/Palye.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cb5d6b6d96208c5429275e4a3456f1bf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -14,7 +14,9 @@ public class Penal : MonoBehaviour
|
|||||||
public Button PanelBTNNext;
|
public Button PanelBTNNext;
|
||||||
public Button PanelBTNClose;
|
public Button PanelBTNClose;
|
||||||
|
|
||||||
public GameObject djs;
|
|
||||||
|
|
||||||
|
public int wipe_outnumber=0;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
@ -23,14 +25,14 @@ public class Penal : MonoBehaviour
|
|||||||
}
|
}
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
|
||||||
Panel.SetActive(false);
|
Panel.SetActive(false);
|
||||||
|
|
||||||
againBTNNext.onClick.AddListener(()=> {
|
againBTNNext.onClick.AddListener(() => {
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
});
|
});
|
||||||
PanelBTNNext.onClick.AddListener(()=> { });
|
PanelBTNNext.onClick.AddListener(() => { });
|
||||||
PanelBTNClose.onClick.AddListener(()=> {
|
PanelBTNClose.onClick.AddListener(() => {
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
UnityEditor.EditorApplication.isPlaying = false;
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
#else
|
#else
|
||||||
@ -45,13 +47,16 @@ public class Penal : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
if (wipe_outnumber == 10)
|
||||||
|
{
|
||||||
|
GameVictory();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GameVictory()
|
public void GameVictory()
|
||||||
{
|
{
|
||||||
Panel.SetActive(true);
|
Panel.SetActive(true);
|
||||||
Panel.GetComponent<Image>().color = Color.blue;
|
Panel.GetComponent<Image>().color = Color.blue;
|
||||||
Paneltext.text = "Victory";
|
Paneltext.text = "Victory";
|
||||||
Paneltext.color = Color.yellow;
|
Paneltext.color = Color.yellow;
|
||||||
|
|
||||||
@ -72,19 +77,25 @@ public class Penal : MonoBehaviour
|
|||||||
PanelBTNClose.gameObject.SetActive(true);
|
PanelBTNClose.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Daojishi(float number)
|
|
||||||
{
|
|
||||||
StartCoroutine(daojishi(number));
|
|
||||||
}
|
|
||||||
IEnumerator daojishi(float number)
|
|
||||||
{
|
//public void Daojishi(float number)
|
||||||
float temp = number;
|
//{
|
||||||
while (temp > 0.01f)
|
// StartCoroutine(daojishi(number));
|
||||||
{
|
//}
|
||||||
djs.GetComponent<Text>().text = temp.ToString();
|
//IEnumerator daojishi(float number)
|
||||||
temp -= 1;
|
//{
|
||||||
yield return new WaitForSeconds(1);
|
// float temp = number;
|
||||||
}
|
// while (temp > 0.01f)
|
||||||
djs.SetActive(false);
|
// {
|
||||||
}
|
// djs.GetComponent<Text>().text = temp.ToString();
|
||||||
|
// temp -= 1;
|
||||||
|
// yield return new WaitForSeconds(1);
|
||||||
|
// }
|
||||||
|
// djs.SetActive(false);
|
||||||
|
//}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
33
mycj/Assets/Script/Progress_Display.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
public class Progress_Display : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static Progress_Display Instance;
|
||||||
|
public Image huadongImg;
|
||||||
|
public float count;
|
||||||
|
public Text huadongTxt;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void huadongClick(float count)
|
||||||
|
{
|
||||||
|
if ((this.count +count)>20)
|
||||||
|
{
|
||||||
|
this.count = 20;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.count += count;
|
||||||
|
}
|
||||||
|
|
||||||
|
huadongImg.fillAmount = this.count / 20;
|
||||||
|
huadongTxt.text = this.count + "/20";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
mycj/Assets/Script/Progress_Display.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 689cc55ecf9aaf2439c448a3741b82d7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -9,7 +9,10 @@ public class bullet : MonoBehaviour
|
|||||||
[Header("飞行的速度,不需要给,动态创建时给")]
|
[Header("飞行的速度,不需要给,动态创建时给")]
|
||||||
public float speed;
|
public float speed;
|
||||||
[Header("子弹的伤害,可以给,默认是50")]
|
[Header("子弹的伤害,可以给,默认是50")]
|
||||||
public float changehp=50;
|
public float changehp=100;
|
||||||
|
|
||||||
|
public Palye user;
|
||||||
|
public DamageType damageType = DamageType.noAttributeDamage;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
@ -37,7 +40,7 @@ public class bullet : MonoBehaviour
|
|||||||
transform.position += direction * speed * Time.deltaTime;
|
transform.position += direction * speed * Time.deltaTime;
|
||||||
|
|
||||||
// 如果子弹非常接近目标,视为命中
|
// 如果子弹非常接近目标,视为命中
|
||||||
if (Vector3.Distance(transform.position, tagpos.transform.position) < 0.1f)
|
if (Vector3.Distance(transform.position, tagpos.transform.position) < 10f)
|
||||||
{
|
{
|
||||||
HitTarget();
|
HitTarget();
|
||||||
}
|
}
|
||||||
@ -49,12 +52,22 @@ public class bullet : MonoBehaviour
|
|||||||
npcInfo enemy = tagpos.GetComponent<npcInfo>();
|
npcInfo enemy = tagpos.GetComponent<npcInfo>();
|
||||||
if (enemy != null)
|
if (enemy != null)
|
||||||
{
|
{
|
||||||
enemy.ChangeHp(-changehp); // 假设子弹造成10点伤害
|
|
||||||
|
enemy.bloodLoss(new object[] { enemy , changehp, damageType, user });
|
||||||
Debug.Log("击中敌人");
|
Debug.Log("击中敌人");
|
||||||
|
|
||||||
|
//BUff buff = new BUff();
|
||||||
|
//buff.timeLeft = 5;
|
||||||
|
//buff.executionInterval_max = 0.1f;
|
||||||
|
//buff.Funaction = enemy.poisoning;
|
||||||
|
//buff.value = new object[] { enemy,user };
|
||||||
|
//enemy.buffList.Add(buff);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 销毁子弹
|
// 销毁子弹
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
8
mycj/Assets/Script/common.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1d193c5c22a6fb84990db49680eef3b9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
99
mycj/Assets/Script/common/Fun.cs
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum DamageType
|
||||||
|
{
|
||||||
|
physicalDamage,//物理伤害
|
||||||
|
magicDamage,//魔法伤害
|
||||||
|
noAttributeDamage,//无属性伤害
|
||||||
|
|
||||||
|
}
|
||||||
|
//public class prefabObjects
|
||||||
|
//{
|
||||||
|
// public string targetAudience = "targetAudience";
|
||||||
|
// public string myPalye = "myPalye";
|
||||||
|
|
||||||
|
//}
|
||||||
|
|
||||||
|
public class BUff
|
||||||
|
{
|
||||||
|
public float timeLeft = 0;//剩余时间
|
||||||
|
public float executionInterval = 0;//buff执行间隔
|
||||||
|
public float executionInterval_max = 100;//buff执行间隔
|
||||||
|
public Action<object[]> Funaction;//调用的函数
|
||||||
|
public object[] value;//调用函数的值
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Fun : Base
|
||||||
|
{
|
||||||
|
//// 通过方法名调用对应的方法
|
||||||
|
//public void CallMethodByName(string methodName)
|
||||||
|
//{
|
||||||
|
// // 获取当前类的Type
|
||||||
|
// Type type = this.GetType();
|
||||||
|
|
||||||
|
// // 获取方法信息
|
||||||
|
// MethodInfo methodInfo = type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
|
||||||
|
|
||||||
|
// if (methodInfo != null)
|
||||||
|
// {
|
||||||
|
// // 调用该方法
|
||||||
|
// methodInfo.Invoke(this,null ); // null代表无参数
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// Debug.LogError("方法未找到: " + methodName);
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
/// <summary>
|
||||||
|
/// 中毒 //目标 // 自己
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="objects"></param>
|
||||||
|
public void poisoning(object[] objects)
|
||||||
|
{
|
||||||
|
Palye targetAudience = (Palye)objects[0];
|
||||||
|
Palye myPalye = (Palye)objects[1];
|
||||||
|
Debug.Log("触发中毒");
|
||||||
|
Debug.Log(myPalye.name);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 扣血 传入参数 目标,伤害值,攻击类型,使用者
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="objects"></param>
|
||||||
|
public void bloodLoss(object[] objects)//目标,伤害值,攻击类型,使用者
|
||||||
|
{
|
||||||
|
Palye targetAudience = (Palye)objects[0];
|
||||||
|
float harm = (float)objects[1];
|
||||||
|
DamageType damageType = (DamageType)objects[2];
|
||||||
|
Palye UserObj = (Palye)objects[3];
|
||||||
|
|
||||||
|
|
||||||
|
float finalDamage = harm;
|
||||||
|
switch (damageType)
|
||||||
|
{
|
||||||
|
case DamageType.physicalDamage://物理伤害
|
||||||
|
finalDamage -= targetAudience.physicalArmor;
|
||||||
|
break;
|
||||||
|
case DamageType.magicDamage://魔法伤害
|
||||||
|
finalDamage -= targetAudience.magicArmor;
|
||||||
|
break;
|
||||||
|
case DamageType.noAttributeDamage://无属性伤害
|
||||||
|
finalDamage -= 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (finalDamage < 0)
|
||||||
|
{
|
||||||
|
finalDamage = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
targetAudience.Hp -= finalDamage;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
mycj/Assets/Script/common/Fun.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 63e22c15b0e938545a31b8e15f5a906c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
25
mycj/Assets/Script/common/Global.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Global : MonoBehaviour
|
||||||
|
{
|
||||||
|
//public class FuncClass
|
||||||
|
// {
|
||||||
|
// public string Name;
|
||||||
|
// public List<string> Value;
|
||||||
|
|
||||||
|
// public FuncClass(string _Name, List<string> _Value)
|
||||||
|
// {
|
||||||
|
// Name = _Name;
|
||||||
|
// Value = _Value;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
//public Dictionary<string, List<FuncClass>> funcClasses = new List<FuncClass>
|
||||||
|
//{
|
||||||
|
// new FuncClass("poisoning",new List<string>{
|
||||||
|
|
||||||
|
// })
|
||||||
|
//};
|
||||||
|
}
|
11
mycj/Assets/Script/common/Global.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9e7bc39fa4e69394c97a30e1538ace03
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
mycj/Assets/Script/common/base.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a7ecaeb120769bd4c98162eaf5a5c215
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
34
mycj/Assets/Script/common/base/EventPopUp.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using DG.Tweening;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class EventPopUp : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string text = "";
|
||||||
|
public Image Image;
|
||||||
|
public Text textobg;
|
||||||
|
public float time = 5f;
|
||||||
|
async void Start()
|
||||||
|
{
|
||||||
|
Canvas canvas = GetComponentInParent<Canvas>();
|
||||||
|
float canvasHeight = canvas.GetComponent<RectTransform>().rect.height;
|
||||||
|
transform.DOMoveY(canvasHeight - (canvasHeight*0.3f), 1.5f);
|
||||||
|
await Task.Delay(500);
|
||||||
|
Image.DOColor(new Color(1f, 1f, 1f, 0f), time);
|
||||||
|
textobg.DOColor(new Color(1f, 1f, 1f, 0f), time);
|
||||||
|
await Task.Delay(5100);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (textobg != null)
|
||||||
|
{
|
||||||
|
textobg.text = text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
mycj/Assets/Script/common/base/EventPopUp.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 58e836951d7e1724db6a078984a9b193
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
66
mycj/Assets/Script/common/base/ImageLoader.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
|
||||||
|
public class ImageLoader : MonoBehaviour
|
||||||
|
{
|
||||||
|
// 缓存字典
|
||||||
|
private Dictionary<string, Sprite> imageCache = new Dictionary<string, Sprite>();
|
||||||
|
//private async void Start()
|
||||||
|
//{
|
||||||
|
// GetComponent<Image>().sprite = await LoadImageAsync("https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/goods/mall/c7860d8909194d479b6f27ccb922e863.png");
|
||||||
|
//}
|
||||||
|
// 异步加载图片
|
||||||
|
public async Task<Sprite> LoadImageAsync(string url)
|
||||||
|
{
|
||||||
|
// 如果缓存中已经有图片,则直接返回缓存的图片
|
||||||
|
if (imageCache.ContainsKey(url))
|
||||||
|
{
|
||||||
|
Debug.Log("Image found in cache.");
|
||||||
|
return imageCache[url];
|
||||||
|
}
|
||||||
|
|
||||||
|
// 如果缓存中没有图片,则异步加载
|
||||||
|
using (UnityWebRequest webRequest = UnityWebRequestTexture.GetTexture(url))
|
||||||
|
{
|
||||||
|
// 等待请求完成
|
||||||
|
//await webRequest.SendWebRequest().ToTask();
|
||||||
|
// 发送请求并等待响应
|
||||||
|
var operation = webRequest.SendWebRequest();
|
||||||
|
while (!operation.isDone)
|
||||||
|
await Task.Yield(); // 等待请求完成,使用await以非阻塞的方式处理
|
||||||
|
// 检查请求是否成功
|
||||||
|
if (webRequest.result == UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
// 获取下载的纹理
|
||||||
|
Texture2D texture = ((DownloadHandlerTexture)webRequest.downloadHandler).texture;
|
||||||
|
|
||||||
|
// 将纹理缓存
|
||||||
|
imageCache[url] = TextureToSprite(texture);
|
||||||
|
return imageCache[url];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Failed to load image: " + webRequest.error);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 将Texture2D转换为Sprite
|
||||||
|
Sprite TextureToSprite(Texture2D texture)
|
||||||
|
{
|
||||||
|
// 使用纹理的尺寸创建一个Sprite
|
||||||
|
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||||
|
}
|
||||||
|
// 加载并显示图片
|
||||||
|
//public async void LoadAndDisplayImage(string url, Renderer renderer)
|
||||||
|
//{
|
||||||
|
// Texture2D texture = await LoadImageAsync(url);
|
||||||
|
// if (texture != null)
|
||||||
|
// {
|
||||||
|
// renderer.material.mainTexture = texture;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
}
|
11
mycj/Assets/Script/common/base/ImageLoader.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a6867b83e3950542877ec6fb010c5d8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
125
mycj/Assets/Script/common/base/base.cs
Normal file
@ -0,0 +1,125 @@
|
|||||||
|
using DG.Tweening;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text.RegularExpressions;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public class Base : MonoBehaviour
|
||||||
|
{
|
||||||
|
private List<string> LoadClassName = new List<string>() { "ImageLoader" , "Global" };//写入需要全局自动实例化的类
|
||||||
|
public Button retbutton;
|
||||||
|
public GameObject ClosureObj;
|
||||||
|
public static GameObject GlobalObj;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
Application.targetFrameRate = Mathf.RoundToInt(55f); // 设置目标帧率
|
||||||
|
initializeGlobal();
|
||||||
|
if (retbutton != null)
|
||||||
|
{
|
||||||
|
retbutton.onClick.AddListener(() => CancelOnClick(retbutton, ClosureObj));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
private void initializeGlobal()
|
||||||
|
{
|
||||||
|
if (GlobalObj == null)
|
||||||
|
{
|
||||||
|
GlobalObj = new GameObject("GlobalObj");
|
||||||
|
DontDestroyOnLoad(GlobalObj);
|
||||||
|
foreach (string className in LoadClassName) {
|
||||||
|
CallClassByString(className);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 用于通过类名字符串动态调用类和方法
|
||||||
|
public void CallClassByString(string className)
|
||||||
|
{
|
||||||
|
// 获取类的 Type 对象
|
||||||
|
Type type = Type.GetType(className);
|
||||||
|
|
||||||
|
if (type != null)
|
||||||
|
{
|
||||||
|
GlobalObj.AddComponent(type);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("Class not found.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public async Task ButtonClickAnimationAsync(GameObject button,float max=1.25f,float timemultiple = 1)//按钮动画
|
||||||
|
{
|
||||||
|
TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
||||||
|
Sequence mySequence = DOTween.Sequence();
|
||||||
|
mySequence.Append(button.transform.DOScale(max, 0.1f* timemultiple)) // 第一个动画
|
||||||
|
.Append(button.transform.DOScale(1f, 0.2f* timemultiple)).OnComplete(() => {
|
||||||
|
// 动画播放完成后执行的代码
|
||||||
|
tcs.SetResult(true);
|
||||||
|
}); // 第二个动画
|
||||||
|
await tcs.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addEventPopUp(string Details,float time = 5f)//添加弹窗
|
||||||
|
{
|
||||||
|
GameObject prefab = Resources.Load<GameObject>("base/EventPopUp");
|
||||||
|
prefab.GetComponent<EventPopUp>().time = time;
|
||||||
|
Canvas canvas = GetComponentInParent<Canvas>();
|
||||||
|
prefab.GetComponent<EventPopUp>().text = Details;
|
||||||
|
Instantiate(prefab, canvas.transform);
|
||||||
|
}
|
||||||
|
//logoPanel.ServerResponse TestserverResponse;
|
||||||
|
//protected Dictionary<string, string> testhead;
|
||||||
|
//public async void testLogo()//测试登录
|
||||||
|
//{
|
||||||
|
|
||||||
|
// LoginAndGetToken.loginbody body = new LoginAndGetToken.loginbody
|
||||||
|
// {
|
||||||
|
// userName = "15151658596",
|
||||||
|
// password = "123456",
|
||||||
|
// verifyCode = 111111
|
||||||
|
// };
|
||||||
|
// string loginResponse = await web.SendRequest(web.URL + "/snail/user/login", "POST", JsonUtility.ToJson(body));
|
||||||
|
// logoPanel.ServerResponse response = JsonUtility.FromJson<logoPanel.ServerResponse>(loginResponse);
|
||||||
|
// if (response != null && response.code == 200 && response.data != null)
|
||||||
|
// {
|
||||||
|
// TestserverResponse = response;
|
||||||
|
// addEventPopUp("测试登录成功");
|
||||||
|
|
||||||
|
// testhead = new Dictionary<string, string>
|
||||||
|
// {
|
||||||
|
// { "Authorization", TestserverResponse.data.token }
|
||||||
|
// };
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
// addEventPopUp(response.message);
|
||||||
|
// testhead = new Dictionary<string, string>();
|
||||||
|
//}
|
||||||
|
|
||||||
|
public bool IsGreaterThanZeroDecimal(string text)//判断必须为小数而且大于0
|
||||||
|
{
|
||||||
|
// 使用正则表达式匹配大于0的小数
|
||||||
|
string pattern = @"^(?!0(\.0+)?$)(\d+(\.\d+)?|\.\d+)$";
|
||||||
|
Regex regex = new Regex(pattern);
|
||||||
|
|
||||||
|
return regex.IsMatch(text);
|
||||||
|
}
|
||||||
|
public async void CancelOnClick(Button button,GameObject my_gameObject = null)//取消按钮
|
||||||
|
{
|
||||||
|
await ButtonClickAnimationAsync(button.gameObject);
|
||||||
|
if (my_gameObject != null)
|
||||||
|
{
|
||||||
|
Destroy(my_gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
mycj/Assets/Script/common/base/base.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 00712f61a0d6af941877575b41fae4cb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
mycj/Assets/Script/common/test.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8793aaca69ae59144b8d5ec239fdd04e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
18
mycj/Assets/Script/common/test/test.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class test : Base
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
mycj/Assets/Script/common/test/test.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf7c464bd7bdfcc4db645246bf4529ec
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
20
mycj/Assets/Script/common/test/test1.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class test1 : Base
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
async void Start()
|
||||||
|
{
|
||||||
|
GetComponent<Image>().sprite = await GlobalObj.GetComponent<ImageLoader>().LoadImageAsync("https://fantasymonster-app.oss-cn-hangzhou.aliyuncs.com/goods/mall/c7860d8909194d479b6f27ccb922e863.png");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
mycj/Assets/Script/common/test/test1.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c02b3c0b40de2c84c8cd8d2edb52f70d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2,25 +2,8 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class npcInfo : MonoBehaviour
|
public class npcInfo : Palye
|
||||||
{
|
{
|
||||||
[Header("Hp默认为100")]
|
|
||||||
public float Hp=100;
|
|
||||||
|
|
||||||
public void ChangeHp(float number)
|
|
||||||
{
|
|
||||||
if ((this.Hp+ number) <=0)
|
|
||||||
{
|
|
||||||
PlayerInfo.instance.ChangeGold(10);
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Debug.Log("改变血量");
|
|
||||||
this.Hp += number;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClearNpc()
|
|
||||||
{
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,48 +1,80 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
public class npcInit : MonoBehaviour
|
public class npcInit : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Ô¤ÖÆÌå")]
|
[Header("怪物预制体")]
|
||||||
public GameObject npcPrefab;
|
public GameObject npcPrefab;
|
||||||
|
|
||||||
|
|
||||||
[Header("·¾¶")]
|
[Header("·¾¶")]
|
||||||
public List<Transform> path = new List<Transform>();
|
public List<Transform> path = new List<Transform>();
|
||||||
[Header("ÐèÒªµÄ×Üʱ¼ä")]
|
[Header("移动需要的总时间")]
|
||||||
public float moveNeedTimer;
|
public float moveNeedTimer;
|
||||||
|
[Header("生成一只怪物的间隔")]
|
||||||
|
public float getOneNpcTimer;
|
||||||
|
[Header("生成的npc数量")]
|
||||||
|
public int npcNumber;
|
||||||
|
[Header("迎战按钮")]
|
||||||
|
public Button FightBtn;
|
||||||
|
|
||||||
|
[Header("技能UI")]
|
||||||
|
public GameObject JnPanel;
|
||||||
|
|
||||||
|
private bool isStrat=false;
|
||||||
|
|
||||||
|
private float timer=0;//计时器
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Penal.instance.Daojishi(5f);
|
|
||||||
StartCoroutine(getmouse());
|
FightBtn.onClick.AddListener(() =>
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void GetMouse()
|
|
||||||
{
|
|
||||||
GameObject go = Instantiate(npcPrefab, this.transform);
|
|
||||||
go.transform.position = path[0].transform.position;
|
|
||||||
go.GetComponent<npcMove>().Init(path, moveNeedTimer);
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator getmouse()
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(5f);
|
|
||||||
int index = 0;
|
|
||||||
while (index<=4)
|
|
||||||
{
|
{
|
||||||
GetMouse();
|
|
||||||
index++;
|
FightBtn.gameObject.SetActive(false);
|
||||||
yield return new WaitForSeconds(3f);
|
FightBtn.interactable=false;
|
||||||
|
JnPanel.gameObject.SetActive(true);
|
||||||
|
isStrat =true;
|
||||||
|
|
||||||
|
GameObject go = Instantiate(npcPrefab, this.transform);
|
||||||
|
go.GetComponent<npcMove>().Init(path, moveNeedTimer);
|
||||||
|
go.transform.position = path[0].transform.position;
|
||||||
|
|
||||||
|
npcNumber--;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!isStrat)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
|
||||||
|
if (timer > getOneNpcTimer)
|
||||||
|
{
|
||||||
|
timer = 0;
|
||||||
|
if (npcNumber > 0)
|
||||||
|
{
|
||||||
|
GameObject go = Instantiate(npcPrefab, this.transform);
|
||||||
|
go.GetComponent<npcMove>().Init(path, moveNeedTimer);
|
||||||
|
go.transform.position = path[0].transform.position;
|
||||||
|
npcNumber--;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
isStrat = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -9,16 +9,15 @@ public class npcMove : MonoBehaviour
|
|||||||
public List<Transform> path=new List<Transform>();
|
public List<Transform> path=new List<Transform>();
|
||||||
public float moveNeedTimer;
|
public float moveNeedTimer;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Init(List<Transform> path,float moveNeedTimer)
|
public void Init(List<Transform> path,float moveNeedTimer)
|
||||||
{
|
{
|
||||||
this.path = path;
|
this.path = path;
|
||||||
this.moveNeedTimer = moveNeedTimer;
|
this.moveNeedTimer = moveNeedTimer;
|
||||||
|
|
||||||
StartCoroutine(move());
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator move()
|
|
||||||
{
|
|
||||||
// 将路径点转换为 Vector3 数组
|
// 将路径点转换为 Vector3 数组
|
||||||
Vector3[] pathPoints = new Vector3[this.path.Count];
|
Vector3[] pathPoints = new Vector3[this.path.Count];
|
||||||
for (int i = 0; i < path.Count; i++)
|
for (int i = 0; i < path.Count; i++)
|
||||||
@ -27,12 +26,11 @@ public class npcMove : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 使用 DOPath 沿着路径移动到目标点,并禁用旋转变化
|
// 使用 DOPath 沿着路径移动到目标点,并禁用旋转变化
|
||||||
yield return this.transform.DOPath(pathPoints, moveNeedTimer, PathType.Linear)
|
this.transform.DOPath(pathPoints, moveNeedTimer, PathType.Linear)
|
||||||
.SetOptions(false) // 禁用旋转
|
.SetOptions(false) // 禁用旋转
|
||||||
.SetEase(Ease.InOutSine)
|
.SetEase(Ease.InOutSine)
|
||||||
.WaitForCompletion();
|
.WaitForCompletion();
|
||||||
//移动到终点
|
|
||||||
PlayerInfo.instance.ChangeHp(-1);
|
|
||||||
Destroy(this.gameObject);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -17,17 +17,17 @@ public class paotaInfo : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Init();
|
Init();
|
||||||
UpBTN.onClick.AddListener(()=> {
|
//UpBTN.onClick.AddListener(()=> {
|
||||||
UpLevel();
|
// UpLevel();
|
||||||
});
|
////});
|
||||||
UpBTN.gameObject.SetActive(false);
|
//UpBTN.gameObject.SetActive(false);
|
||||||
|
|
||||||
PlayerInfo.instance.OnGoldReachedThreshold += ShowUpBTN;
|
//PlayerInfo.instance.OnGoldReachedThreshold += ShowUpBTN;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
PlayerInfo.instance.OnGoldReachedThreshold -= ShowUpBTN;
|
// PlayerInfo.instance.OnGoldReachedThreshold -= ShowUpBTN;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShowUpBTN() {
|
void ShowUpBTN() {
|
||||||
@ -40,10 +40,11 @@ public class paotaInfo : MonoBehaviour
|
|||||||
_CircleCollider2D.radius = fanweiNumber;
|
_CircleCollider2D.radius = fanweiNumber;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpLevel()
|
public void UpLevel()
|
||||||
{
|
{
|
||||||
float a = fanweiNumber * 1.5f;
|
float a = fanweiNumber * 1.5f;
|
||||||
fanwei.sizeDelta = new Vector2(a * 2f, a * 2f);
|
fanwei.sizeDelta = new Vector2(a * 2f, a * 2f);
|
||||||
_CircleCollider2D.radius = a;
|
_CircleCollider2D.radius = a;
|
||||||
|
Progress_Display.Instance.huadongClick(-3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,8 +37,8 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: -0.000026703, y: 12}
|
||||||
m_SizeDelta: {x: 26, y: 52}
|
m_SizeDelta: {x: 49.1762, y: 40.5179}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &313496254141504926
|
--- !u!222 &313496254141504926
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -68,9 +68,9 @@ MonoBehaviour:
|
|||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_Sprite: {fileID: 21300000, guid: 973e7adeb1f1b154e874e1debf556b49, type: 3}
|
m_Sprite: {fileID: 21300000, guid: f839f967b811d6843a7cbbea3ecc9a6f, type: 3}
|
||||||
m_Type: 0
|
m_Type: 0
|
||||||
m_PreserveAspect: 0
|
m_PreserveAspect: 1
|
||||||
m_FillCenter: 1
|
m_FillCenter: 1
|
||||||
m_FillMethod: 4
|
m_FillMethod: 4
|
||||||
m_FillAmount: 1
|
m_FillAmount: 1
|
||||||
@ -111,3 +111,6 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: cf61882f89d37574f996c1de92e60de5, type: 3}
|
m_Script: {fileID: 11500000, guid: cf61882f89d37574f996c1de92e60de5, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
tagpos: {fileID: 0}
|
||||||
|
speed: 0
|
||||||
|
changehp: 50
|
||||||
|