91 lines
2.1 KiB
C#
91 lines
2.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class Penal : MonoBehaviour
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{
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public static Penal instance;
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public GameObject Panel;
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public Text Paneltext;
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public Button againBTNNext;
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public Button PanelBTNNext;
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public Button PanelBTNClose;
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public GameObject djs;
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// Start is called before the first frame update
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private void Awake()
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{
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instance = this;
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}
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void Start()
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{
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Panel.SetActive(false);
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againBTNNext.onClick.AddListener(()=> {
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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});
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PanelBTNNext.onClick.AddListener(()=> { });
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PanelBTNClose.onClick.AddListener(()=> {
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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});
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//Daojishi(5f);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void GameVictory()
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{
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Panel.SetActive(true);
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Panel.GetComponent<Image>().color = Color.blue;
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Paneltext.text = "Victory";
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Paneltext.color = Color.yellow;
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againBTNNext.gameObject.SetActive(false);
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PanelBTNNext.gameObject.SetActive(true);
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PanelBTNClose.gameObject.SetActive(true);
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}
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public void GameOver()
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{
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Panel.SetActive(true);
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Panel.GetComponent<Image>().color = Color.red;
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Paneltext.text = "GameOver";
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Paneltext.color = Color.black;
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againBTNNext.gameObject.SetActive(true);
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PanelBTNNext.gameObject.SetActive(false);
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PanelBTNClose.gameObject.SetActive(true);
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}
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public void Daojishi(float number)
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{
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StartCoroutine(daojishi(number));
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}
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IEnumerator daojishi(float number)
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{
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float temp = number;
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while (temp > 0.01f)
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{
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djs.GetComponent<Text>().text = temp.ToString();
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temp -= 1;
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yield return new WaitForSeconds(1);
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}
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djs.SetActive(false);
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}
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}
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