mycj_demo/mycj/Assets/Game/Scripts/Application/StaticData/FBStaticData.cs

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2024-12-02 09:37:47 +08:00
// Felix-BangFBStaticData
//   へ     /|
//  /7    ∠_/
//  / │    
//  Z _,    /`ヽ
// │     ヽ   /  〉
//  Y     `  /  /
// イ● 、 ●  ⊂⊃〈  /
// ()  へ    | \〈
//  >ー 、_  ィ  │
//  / へ   / ノ<|
//  ヽ_ノ  (_  │//
//  7       |
//  ―r ̄ ̄`ー―_
// Describe静态数据
// Createtime2018/9/26
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FBFramework;
using System;
namespace FBApplication
{
public class FBStaticData :FBSingleton<FBStaticData>
{
Dictionary<int, FBCarrotInfo> f_carrots_dic = new Dictionary<int, FBCarrotInfo>();
Dictionary<int, FBMonsterInfo> f_monsters_dic = new Dictionary<int, FBMonsterInfo>();
Dictionary<int, FBTowerInfo> f_towers_dic = new Dictionary<int, FBTowerInfo>();
Dictionary<int, FBBulletInfo> f_bullets_dic = new Dictionary<int, FBBulletInfo>();
protected override void Awake()
{
base.Awake();
OnInitializeCarrots();
OnInitializeMonsters();
OnInitializeTowers();
OnInitializeBullets();
}
private void OnInitializeCarrots()
{
f_carrots_dic.Add(0, new FBCarrotInfo() { ID = 0, HP = 4 });
}
private void OnInitializeMonsters()
{
f_monsters_dic.Add(0, new FBMonsterInfo() { ID = 0, HP = 5, MoveSpeed = 1f, Price = 1 });
f_monsters_dic.Add(1, new FBMonsterInfo() { ID = 1, HP = 5, MoveSpeed = 1f, Price = 2 });
f_monsters_dic.Add(2, new FBMonsterInfo() { ID = 2, HP = 15, MoveSpeed = 2f, Price = 5 });
f_monsters_dic.Add(3, new FBMonsterInfo() { ID = 3, HP = 20, MoveSpeed = 2f, Price = 10 });
f_monsters_dic.Add(4, new FBMonsterInfo() { ID = 4, HP = 20, MoveSpeed = 2f, Price = 15 });
f_monsters_dic.Add(5, new FBMonsterInfo() { ID = 5, HP = 100, MoveSpeed = 0.5f, Price = 20 });
}
private void OnInitializeTowers()
{
f_towers_dic.Add(0, new FBTowerInfo() { ID = 0, PrefabName = "Bottle", NormalIcon = "Bottle/Bottle01", DisabledIcon = "Bottle/Bottle00", MaxLevel = 3, BasePrice = 1, ShotRate = 2, GuardRange = 3f, UseBulletID = 0 });
f_towers_dic.Add(1, new FBTowerInfo() { ID = 1, PrefabName = "Fan", NormalIcon = "Fan/Fan01", DisabledIcon = "Fan/Fan00", MaxLevel = 3, BasePrice = 2, ShotRate = 0.3f, GuardRange = 3f, UseBulletID = 1 });
}
private void OnInitializeBullets()
{
f_bullets_dic.Add(0, new FBBulletInfo() { ID = 0, PrefabName = "BallBullet", BaseSpeed = 5f, BaseAttack = 1 });
f_bullets_dic.Add(1, new FBBulletInfo() { ID = 1, PrefabName = "FanBullet", BaseSpeed = 2f, BaseAttack = 1 });
}
public FBCarrotInfo GetCarrot()
{
return f_carrots_dic[0];
}
public FBMonsterInfo GetMoster(MonsterType mosterID)
{
return f_monsters_dic[(int)mosterID];
}
public FBTowerInfo GetTower(int towerID)
{
return f_towers_dic[towerID];
}
public FBBulletInfo GetBullet(int bulletID)
{
return f_bullets_dic[bulletID];
}
}
}