mycj_demo/mycj/Assets/Game/Scripts/Application/03Control/FBSellTowerCommand.cs

44 lines
1.2 KiB
C#
Raw Normal View History

2024-12-02 09:37:47 +08:00
// Felix-BangFBSellTowerCommand
//   へ     /|
//  /7    ∠_/
//  / │    
//  Z _,    /`ヽ
// │     ヽ   /  〉
//  Y     `  /  /
// イ● 、 ●  ⊂⊃〈  /
// ()  へ    | \〈
//  >ー 、_  ィ  │
//  / へ   / ノ<|
//  ヽ_ノ  (_  │//
//  7       |
//  ―r ̄ ̄`ー―_
// Describe
// Createtime
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FBFramework;
namespace FBApplication
{
public class FBSellTowerCommand : FBController
{
public override void Execute(object data = null)
{
FBSellTowerArgs e = data as FBSellTowerArgs;
FBTower tower = e.Tower;
//清除Tile存储的信息
tower.Tile.Data = null;
//半价出售
FBGameModel gm = GetModel<FBGameModel>();
gm.Gold += e.Tower.Price / 2;
//回收
FBGame.Instance.ObjectPool.Unspawn(e.Tower.gameObject);
}
}
}