mycj_demo/mycj/Assets/Game/Scripts/Application/02View/Level/FBUISystem.cs

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2024-12-02 09:37:47 +08:00
// Felix-BangFBUISystem
//   へ     /|
//  /7    ∠_/
//  / │    
//  Z _,    /`ヽ
// │     ヽ   /  〉
//  Y     `  /  /
// イ● 、 ●  ⊂⊃〈  /
// ()  へ    | \〈
//  >ー 、_  ィ  │
//  / へ   / ノ<|
//  ヽ_ノ  (_  │//
//  7       |
//  ―r ̄ ̄`ー―_
// Describe关卡-系统
// Createtime2018/10/09
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FBFramework;
using UnityEngine.UI;
using System;
namespace FBApplication
{
public class FBUISystem : FBView
{
#region
#endregion
#region
#endregion
#region
[SerializeField]
private Button btnResume;
[SerializeField]
private Button btnRestart;
[SerializeField]
private Button btnSelect;
#endregion
#region
public override string Name
{
get
{
return FBConsts.V_System;
}
}
#endregion
#region Unity回调
private void Start()
{
btnResume.onClick.AddListener(OnResumeClick);
btnRestart.onClick.AddListener(OnRestartClick);
btnSelect.onClick.AddListener(OnSelectClick);
}
#endregion
#region
public override void HandleEvent(string eventName, object data = null)
{
}
#endregion
#region
private void OnResumeClick()
{
}
private void OnRestartClick()
{
}
private void OnSelectClick()
{
}
private void Show()
{
gameObject.SetActive(true);
}
private void Hide()
{
gameObject.SetActive(false);
}
#endregion
}
}