_xiaofang/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs
杨号敬 f908b4f0a6 yhj1
2024-11-30 17:43:21 +08:00

49 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JueseChoicePop : MonoBehaviour
{
public Button CloseBtn;
public Button Surebtn;
public GameObject classmatePrefab;
public Transform content;
// Start is called before the first frame update
void Start()
{
this.gameObject.SetActive(false);
CloseBtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(SetFenguan);
SetClass();
}
void CLosePop()
{
this.gameObject.SetActive(false);
}
public void openPop()
{
this.gameObject.SetActive(true);
}
void SetFenguan()
{
//设置此区分的分管人员为用户选中的角色,并刷新界面信息
}
// Update is called once per frame
void Update()
{
}
public void SetClass()
{
for (int i = 0; i < 10; i++)
{
GameObject item = GameObject.Instantiate<GameObject>(classmatePrefab, content);
ClassMate classMate = item.GetComponent<ClassMate>();
}
}
}