_xiaofang/xiaofang/Assets/Script/UI/PanelUI/PersonnelPanel.cs
2024-11-30 10:19:52 +08:00

34 lines
986 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PersonnelPanel : MonoBehaviour
{
public GameObject personnelItem;
public Text personelPanelText;
public Text personelNumText;
public Transform personelContent;
public Panel panelInfo;
public GameObject personelItem;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void CreatePersonelItem(SelectedInfo person, GameObject parentTransform)
{
Transform contentTransform = parentTransform.transform.Find("Scroll View/Viewport/Content");
// 实例化一个人员项并将其作为场景面板的子物体
GameObject item = Instantiate(personelItem, contentTransform);
PersonnelInfo personnelItem = item.GetComponent<PersonnelInfo>();
personnelItem.nameText.text = person.name; // 设置姓名
}
}