_xiaofang/xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs
2024-12-19 14:11:11 +08:00

35 lines
803 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DistributionPanel : MonoBehaviour
{
public GameObject personnelLable;
public Transform personnelContent;
public Panel panel;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnClickPeopleWindows()
{
foreach(Transform child in personnelContent)
{
Destroy(child.gameObject);
}
}
public void CreateFirstLable()
{
GameObject fistLable = Instantiate<GameObject>(personnelLable, personnelContent);
PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
}
}