24 lines
568 B
C#
24 lines
568 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AccountManager : MonoBehaviour
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{
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private const string AccountKey = "LastLoggedAccount";
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// 保存账号名
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public static void SaveLastLoggedAccount(string accountName)
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{
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PlayerPrefs.SetString(AccountKey, accountName);
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PlayerPrefs.Save();
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}
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// 获取上次登录的账号名
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public static string GetLastLoggedAccount()
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{
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return PlayerPrefs.GetString(AccountKey, null); // 默认值为 null,如果没有保存过的账号名
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}
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}
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