_xiaofang/xiaofang/Assets/Obi/Samples/RopeAndRod/SampleResources/Scripts/Wrappable.cs
杨号敬 bcc74f0465 add
2024-12-18 02:18:45 +08:00

42 lines
673 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wrappable : MonoBehaviour
{
private bool wrapped = false;
public Color normalColor = new Color(0.2f,0.2f,0.8f);
public Color wrappedColor = new Color(0.9f, 0.9f, 0.2f);
Material localMaterial;
public void Awake()
{
localMaterial = GetComponent<MeshRenderer>().material;
}
public void OnDestroy()
{
Destroy(localMaterial);
}
public void Reset()
{
wrapped = false;
localMaterial.color = normalColor;
}
public void SetWrapped()
{
wrapped = true;
localMaterial.color = wrappedColor;
}
public bool IsWrapped()
{
return wrapped;
}
}