_xiaofang/xiaofang/Assets/Obi/Samples/RopeAndRod/SampleResources/Scripts/WrapRopePlayerController.cs
杨号敬 bcc74f0465 add
2024-12-18 02:18:45 +08:00

43 lines
984 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class WrapRopePlayerController : MonoBehaviour
{
public float acceleration = 50;
Rigidbody rb;
void Awake()
{
rb = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
Vector3 direction = Vector3.zero;
// Determine movement direction:
if (Input.GetKey(KeyCode.W))
{
direction += Vector3.up * acceleration;
}
if (Input.GetKey(KeyCode.A))
{
direction += Vector3.left * acceleration;
}
if (Input.GetKey(KeyCode.S))
{
direction += Vector3.down * acceleration;
}
if (Input.GetKey(KeyCode.D))
{
direction += Vector3.right * acceleration;
}
rb.AddForce(direction.normalized * acceleration, ForceMode.Acceleration);
}
}