73 lines
1.4 KiB
C#
73 lines
1.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using Obi;
|
|
|
|
[RequireComponent(typeof(ObiSolver))]
|
|
public class WrapRopeGameController : MonoBehaviour
|
|
{
|
|
|
|
ObiSolver solver;
|
|
|
|
public Wrappable[] wrappables;
|
|
public UnityEvent onFinish = new UnityEvent();
|
|
|
|
private void Awake()
|
|
{
|
|
solver = GetComponent<ObiSolver>();
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void OnEnable()
|
|
{
|
|
solver.OnCollision += Solver_OnCollision;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
solver.OnCollision -= Solver_OnCollision;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
bool allWrapped = true;
|
|
|
|
// Test our win condition: all pegs must be wrapped.
|
|
foreach (var wrappable in wrappables)
|
|
{
|
|
if (!wrappable.IsWrapped())
|
|
{
|
|
allWrapped = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (allWrapped)
|
|
onFinish.Invoke();
|
|
}
|
|
|
|
private void Solver_OnCollision(ObiSolver s, ObiNativeContactList e)
|
|
{
|
|
// reset to unwrapped state:
|
|
foreach (var wrappable in wrappables)
|
|
wrappable.Reset();
|
|
|
|
var world = ObiColliderWorld.GetInstance();
|
|
foreach (Oni.Contact contact in e)
|
|
{
|
|
// look for actual contacts only:
|
|
if (contact.distance < 0.025f)
|
|
{
|
|
var col = world.colliderHandles[contact.bodyB].owner;
|
|
if (col != null)
|
|
{
|
|
var wrappable = col.GetComponent<Wrappable>();
|
|
if (wrappable != null)
|
|
wrappable.SetWrapped();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|