_xiaofang/xiaofang/Assets/Obi/Samples/RopeAndRod/SampleResources/Scripts/CraneController.cs
杨号敬 bcc74f0465 add
2024-12-18 02:18:45 +08:00

38 lines
782 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;
public class CraneController : MonoBehaviour {
ObiRopeCursor cursor;
ObiRope rope;
public float speed = 1;
// Use this for initialization
void Start () {
cursor = GetComponentInChildren<ObiRopeCursor>();
rope = cursor.GetComponent<ObiRope>();
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.W)){
if (rope.restLength > 6.5f)
cursor.ChangeLength(-speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S)){
cursor.ChangeLength(speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A)){
transform.Rotate(0,Time.deltaTime*15f,0);
}
if (Input.GetKey(KeyCode.D)){
transform.Rotate(0,-Time.deltaTime*15f,0);
}
}
}