54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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[RequireComponent(typeof(ObiSolver))]
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public class ObiParticleCounter : MonoBehaviour {
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ObiSolver solver;
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public int counter = 0;
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public Collider2D targetCollider = null;
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ObiNativeContactList frame;
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HashSet<int> particles = new HashSet<int>();
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void Awake(){
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solver = GetComponent<Obi.ObiSolver>();
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}
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void OnEnable () {
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solver.OnCollision += Solver_OnCollision;
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}
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void OnDisable(){
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solver.OnCollision -= Solver_OnCollision;
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}
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void Solver_OnCollision (object sender, ObiNativeContactList e)
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{
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HashSet<int> currentParticles = new HashSet<int>();
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for(int i = 0; i < e.count; ++i)
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{
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if (e[i].distance < 0.001f)
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{
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/*Component collider;
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if (ObiCollider2D.idToCollider.TryGetValue(e.contacts.Data[i].other,out collider)){
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if (collider == targetCollider)
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currentParticles.Add(e.contacts.Data[i].particle);
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}*/
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}
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}
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particles.ExceptWith(currentParticles);
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counter += particles.Count;
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particles = currentParticles;Debug.Log(counter);
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}
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}
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