55 lines
802 B
Plaintext
55 lines
802 B
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
|
|
|
|
Shader "Obi/TopologyBorders" {
|
|
Properties {
|
|
_Color ("Main Color", Color) = (1,1,1,1)
|
|
}
|
|
|
|
SubShader {
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 100
|
|
|
|
Pass {
|
|
|
|
ZWrite Off
|
|
ZTest always
|
|
Cull Off
|
|
Fog { Mode Off }
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#pragma multi_compile_fog
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t {
|
|
float4 vertex : POSITION;
|
|
};
|
|
|
|
struct v2f {
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
fixed4 _Color;
|
|
|
|
v2f vert (appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : COLOR
|
|
{
|
|
fixed4 col = _Color;
|
|
UNITY_OPAQUE_ALPHA(col.a);
|
|
return col;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
}
|