_xiaofang/xiaofang/Assets/Obi/Editor/Resources/TopologyBorders.shader
杨号敬 bcc74f0465 add
2024-12-18 02:18:45 +08:00

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Obi/TopologyBorders" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 100
Pass {
ZWrite Off
ZTest always
Cull Off
Fog { Mode Off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
};
struct v2f {
float4 vertex : SV_POSITION;
};
fixed4 _Color;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag (v2f i) : COLOR
{
fixed4 col = _Color;
UNITY_OPAQUE_ALPHA(col.a);
return col;
}
ENDCG
}
}
}