_xiaofang/xiaofang/Assets/Script/login/login.cs
2024-12-04 15:26:46 +08:00

361 lines
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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Newtonsoft.Json;
using System.Threading.Tasks;
using UnityEditor.PackageManager;
using JetBrains.Annotations;
using System.Data;
public class auth_login
{
public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
public string grantType = "password";
}
//public class auth_createTemplate
//{
// public string templateName;
// public string sceneId;
// public string subjectId;
// public string isTemplate;
// public string mode;
// public List<PlayerList> playerList;
// public List<NpcList> npcList;
// public List<MaterialList> materialList;
//}
//public class PlayerList
//{
// public string userId;
// public string roleId;
// public string birthAreaId;
// public string chargeAreaId;
//}
//public class NpcList
//{
// public string userId;
// public string roleId;
// public int birthAreaId;
//}
//public class MaterialList
//{
// public string materialId;
// public int num;
//}
//public class TemplateList//可空
//{
// public string templateId="";
// public string templateName;
// public string sceneId;
// public string subjectId;
// public string queryType;
//}
//public class createTemplate
//{
// public string templateName;
// public string sceneId;
// public string subjectId;
// public string isTemplate;
// public string mode;
//}
//============================================================================================
public class login : MonoBehaviour
{
public string token;//登录返回的token
public Global Global;
auth_login auth_Login = new auth_login();
public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token },
{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
};
}
//=================================================================================================
public async void Start()
{
await loging();
//SubmitTemplate();
//BindNPC();
//BindMaterial();
//BindPlayer();
//QueryDrillSubject();
//TemplateList();
//createTemplate();
//QueryScene();
//queryRoleList();
}
//登录
public async Task loging()
{
auth_login auth_Login = new auth_login();
Debug.Log(JsonUtility.ToJson(auth_Login));
string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
Debug.Log("登录" + response);
// 解析服务器返回的数据
loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
token = serverData.data.access_token;
Debug.Log("===========" + serverData.data.isCreater);
}
}
//获取模板列表
//public async void TemplaRst()
//{
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET", "", CreateHeaders());
// Debug.Log("获取模板列表" + response);
// //解析服务器返回的数据
// TemplateListData templateListData = JsonConvert.DeserializeObject<TemplateListData>(response);
// Debug.Log("================" + templateListData.msg);
//}
//新建模板
//public async void createTemplate()
//{
// auth_createTemplate auth_CreateTemplate = new auth_createTemplate();
// string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_CreateTemplate));
// //string body = "{\"templateName\": \"11111\",\"sceneId\": \"11111\",\"subjectId\": \"111\",\"isTemplate\": \"111\",\"mode\": \"111\",\"playerList\": [{\"userId\": \"111\",\"roleId\": \"1111\",\"birthAreaId\": \"111\",\"chargeAreaId\": \"111\"}],\"npcList\": [{\"npcId\": \"111\",\"areaId\": \"111\",\"npcNum\": 0}],\"materialList\": [{\"materialId\": \"111\",\"num\": 0}]}";
// //string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders());
// Debug.Log("新建模板列表" + response);
// // 解析服务器返回的数据
// newTemplateData newTemplateData = JsonConvert.DeserializeObject<newTemplateData>(response);
// Debug.Log(newTemplateData.data);
//}
//查询场景信息列表
//public async void QueryScene()
//{
// // 发送请求并获取返回数据
// string response = await web.SendRequest(web.URL + "/game/scene/list", "GET", "", CreateHeaders());
// Debug.Log("查询场景信息列表" + response);
// // 使用Newtonsoft.Json来反序列化JSON数据到QuerySceneData对象
// QuerySceneData serverData = JsonConvert.DeserializeObject<QuerySceneData>(response);
// // 打印整体响应数据的某些属性
// if (serverData != null && serverData.data != null)
// {
// foreach (var scene in serverData.data)
// {
// Debug.Log("场景ID: " + scene.id);
// Debug.Log("场景名称: " + scene.name);
// Debug.Log("描述: " + scene.description);
// Debug.Log("价格: " + scene.price);
// Debug.Log("行业: " + scene.industryName);
// if (scene.fileList != null)
// {
// foreach (var file in scene.fileList)
// {
// Debug.Log("文件名称: " + file.name);
// Debug.Log("文件URL: " + file.url);
// }
// }
// }
// }
// else
// {
// Debug.Log("解析服务器数据失败");
// }
//}
//查询演练科目信息列表
//public async void QueryDrillSubject()
//{
// string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
// Debug.Log("查询演练科目信息列表: " + response);
// // 使用 Newtonsoft.Json 进行反序列化
// DrillSubject drillSubject = JsonConvert.DeserializeObject<DrillSubject>(response);
// // 检查反序列化结果
// if (drillSubject == null)
// {
// Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
// return;
// }
// if (drillSubject.data == null || drillSubject.data.Count == 0)
// {
// Debug.LogWarning("No subjects found in the returned data.");
// return;
// }
// // 遍历反序列化后的 data 列表
// foreach (var subject in drillSubject.data)
// {
// Debug.Log("ID: " + subject.id);
// Debug.Log("Scene Names: " + subject.sceneNames);
// Debug.Log("Name: " + subject.name);
// Debug.Log("Suit Version: " + subject.suitVersion);
// Debug.Log("Type: " + subject.type);
// Debug.Log("Description: " + subject.description);
// Debug.Log("Price: " + subject.price);
// Debug.Log("Company ID: " + subject.companyId);
// Debug.Log("Status: " + subject.status);
// Debug.Log("Delete Flag: " + subject.delFlag);
// Debug.Log("Remark: " + subject.remark);
// Debug.Log("Game Name: " + subject.gameName);
// Debug.Log("OSS ID: " + subject.ossId);
// Debug.Log("File List: " + subject.fileList);
// // 如果需要进一步处理字段,可以在这里进行
// // 比如,将价格转换为数字计算,或根据特定类型执行逻辑
// }
//}
////角色列表
//public async void queryRoleList()
//{
// string body = "{\"sceneId\": \"1845704588547301377\"}";
// string response = await web.SendRequest(web.URL + "/game/role/list", "GET", body, CreateHeaders());
// Debug.Log("查询角色列表: " + response);
// RoleList serverData = JsonConvert.DeserializeObject<RoleList>(response);
// // 检查反序列化结果
// if (serverData == null)
// {
// Debug.LogError("Failed to deserialize JSON. RoleList is null.");
// return;
// }
// if (serverData.data == null || serverData.data.Count == 0)
// {
// Debug.LogWarning("No role data found in the returned data.");
// return;
// }
// // 遍历反序列化后的角色列表
// foreach (var role in serverData.data)
// {
// Debug.Log("Role ID: " + role.id);
// Debug.Log("Role Name: " + role.roleName);
// Debug.Log("Scene ID: " + role.sceneId);
// Debug.Log("Game Name: " + role.gameName);
// Debug.Log("Role Attributions: " + role.roleAttributions);
// }
//}
//模板玩家绑定
//public async void BindPlayer()
//{
// string templateId = "1111";
// string userId = "1";
// string roleId = "1";
// string birthAreaId = "11";
// string chargeAreaId = "2";
// string body = $@"
//{{
// ""templateId"": ""{templateId}"",
// ""playerList"": [
// {{
// ""userId"": ""{userId}"",
// ""roleId"": ""{roleId}"",
// ""birthAreaId"": ""{birthAreaId}"",
// ""chargeAreaId"": ""{chargeAreaId}""
// }}
// ]
//}}";
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", body, CreateHeaders());
// Debug.Log("模板玩家绑定: " + response);
// BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
//}
////模板NPC绑定
//public async void BindNPC()
//{
// string templateId = "1111";
// string npcId = "1";
// string areaId = "1";
// int npcNum = 1;
// //string chargeAreaId = "2";
// string body = $@"
//{{
// ""templateId"": ""{templateId}"",
// ""npcList"": [
// {{
// ""npcId"": ""{npcId}"",
// ""areaId"": ""{areaId}"",
// ""npcNum"": ""{npcNum}""
// }}
// ]
//}}";
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", body, CreateHeaders());
// Debug.Log("模板NPC绑定: " + response);
// BindNPC serverData = JsonConvert.DeserializeObject<BindNPC>(response);
//}
////模板设备绑定
//public async void BindMaterial()
//{
// string templateId = "1111";
// string materialId = "1";
// int num = 0;
// //string chargeAreaId = "2";
// string body = $@"
//{{
// ""templateId"": ""{templateId}"",
// ""materialList"": [
// {{
// ""materialId"": ""{materialId}"",
// ""num"": ""{num}""
// }}
// ]
//}}";
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", body, CreateHeaders());
// Debug.Log("模板设备绑定: " + response);
// BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
// if (serverData.data == null)
// {
// Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
// }
// Debug.Log(serverData.data);
//}
// //提交预定演练模板
// public async void SubmitTemplate()
// {
// string templateId = "1111";
// string reserveDate = "2024-11-22";
// // int num = 0;
// //string chargeAreaId = "2";
// string body = $@"
// {{
// ""templateId"": ""{templateId}"",
// ""reserveDate"":""{reserveDate}""
// }}";
// string response = await web.SendRequest(web.URL + "/game/gameRoom/reserve", "POST", body, CreateHeaders());
// Debug.Log("提交预定演练模板: " + response);
// BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
// if (serverData.data == null)
// {
// Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
// }
// Debug.Log(serverData.data);
// }
//}