177 lines
5.3 KiB
C#
177 lines
5.3 KiB
C#
//using Newtonsoft.Json;
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//using System.Collections;
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//using System.Collections.Generic;
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//using UnityEngine;
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//public class Global : Singleton<Global>
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//{
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// public static Global global;
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// public loginResponse loginResponse;
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// // 创建请求头,使用最新的 token
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// public Dictionary<string, string> CreateHeaders()
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// {
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// if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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// {
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// Debug.LogWarning("尝试创建请求头时,token 未设置。");
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// return new Dictionary<string, string>();
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// }
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// return new Dictionary<string, string>
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// {
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// { "Authorization", Global.global.loginResponse.data.access_token }
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// };
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// }
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// //// 创建请求头,使用最新的 token
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// //public Dictionary<string, string> CreateHeaders()
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// //{
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// // if (string.IsNullOrEmpty(response.data.access_token))
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// // {
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// // Debug.LogWarning("尝试创建请求头时,token 未设置。");
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// // return new Dictionary<string, string>();
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// // }
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// // return new Dictionary<string, string>
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// // {
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// // { "Authorization", response.data.access_token }
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// // };
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// //}
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//}
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//public class loginResponse : Response
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//{
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// public loginData data;
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// //public string access_token;
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//}
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//public class Response
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//{
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// public int code;
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// public string msg;
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//}
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//public class loginData
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//{
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// public string access_token;
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// public string companyId;
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// public string companyName;
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// public string client_id;
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// public int expire_in;//toling剩余时间
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// public string isCreater;//是否是模板创建者,Y是则跳蓝湖预定演练01页面开始创建模板,N否则跳蓝狐回放1页面
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//}
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////====================================================
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////public class TemplateListData: Response
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////{
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//// public string[] data;
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////}
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////public class newTemplateData: Response
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////{
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//// public string data;
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////}
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////=================================================================
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//// 根数据类
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////public class QuerySceneData
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////{
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//// public int code { get; set; }
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//// public string msg { get; set; }
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//// public List<Scene> data { get; set; }
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////}
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////// 场景信息类
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////public class Scene
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////{
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//// public string id { get; set; }
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//// public string name { get; set; }
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//// public string type { get; set; }
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//// public string description { get; set; }
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//// public int suitIndustry { get; set; }
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//// public string price { get; set; }
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//// public int companyId { get; set; }
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//// public string status { get; set; }
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//// public string delFlag { get; set; }
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//// public string remark { get; set; }
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//// public string gameName { get; set; }
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//// public string gameType { get; set; }
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//// public string ossId { get; set; }
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//// public List<File> fileList { get; set; }
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//// public string gameStoreroom { get; set; }
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//// public string industryName { get; set; }
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//// public string companyName { get; set; }
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////}
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////// 文件信息类
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////public class File
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////{
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//// public string ossId { get; set; }
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//// public string name { get; set; }
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//// public string url { get; set; }
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//// public string originalName { get; set; }
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//// public string fileSuffix { get; set; }
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////}
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////=================================================================
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////public class DrillSubject : Response
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////{
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//// [JsonProperty("data")]
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//// public List<QueryDrillSubjectData> data; // 确保字段名与 JSON 中的匹配
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////}
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////public class QueryDrillSubjectData
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////{
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//// public string id;
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//// public string[] sceneIds;
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//// public string sceneNames;
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//// public string name;
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//// public string suitVersion;
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//// public string type;
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//// public string description;
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//// public string price;
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//// public string companyId;
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//// public string status;
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//// public string delFlag;
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//// public string remark;
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//// public string gameName;
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//// public string ossId;
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//// public string fileList;
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////}
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////===============================================================
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////public class RoleList
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////{
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//// public int code; // 与 JSON 中的 "code" 字段对应
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//// public string msg; // 与 JSON 中的 "msg" 字段对应
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//// public List<RoleData> data; // 与 JSON 中的 "data" 字段对应,包含角色的列表
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////}
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////public class RoleData
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////{
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//// public string id; // 与 JSON 中的 "id" 字段对应
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//// public string roleName; // 与 JSON 中的 "roleName" 字段对应
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//// public string sceneId; // 与 JSON 中的 "sceneId" 字段对应
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//// public int gameName; // 与 JSON 中的 "gameName" 字段对应,注意这里是 int 类型
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//// public string roleAttributions; // 与 JSON 中的 "roleAttributions" 字段对应
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////}
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////===================================================================
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////public class BindPlayer:Response
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////{
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//// public string data;
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////}
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////=============================================================
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////public class BindNPC : Response
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////{
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//// public string data;//++++++++++++++++++++++++++++++++++++
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////}
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////====================================================
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////public class BindMaterial : Response
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////{
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//// public string data;//++++++++++++++++++++++++++++++++++++
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////}
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////===================================================
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////public class SubmitTemplate : Response
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////{
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//// public string data;//++++++++++++++++++++++++++++++++++++
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////} |