_xiaofang/xiaofang/Assets/Script/UI/ZZZZZZ/Player.cs
2024-12-27 17:45:19 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public static Player CSZS;
public JSONReader jSONReader;
public Dictionary<string, List<string>> PlayerID = new Dictionary<string, List<string>>()
{
{ "8000", new List<string>() },
{ "8001", new List<string>() },
{ "8002", new List<string>() },
{ "8003", new List<string>() },
{ "8004", new List<string>() },
{ "8005", new List<string>() },
{ "8006", new List<string>() },
{ "8007", new List<string>() },
{ "8008", new List<string>() },
{ "8009", new List<string>() },
{ "8010", new List<string>() },
{ "8011", new List<string>() }
};
private void Awake()
{
CSZS = this;
}
/// <summary>
/// 接收玩家接受的任务
/// </summary>
public void SetPlayerID(string TaskID)
{
var a=ParseString(jSONReader.GetOcpID(int.Parse(TaskID)));
for (int i=0;i<a.Count;i++)
{
PlayerID[a[i]].Add(TaskID);
}
}
/// <summary>
/// 返回一个职业接取的任务
/// </summary>
public List<string> GetPlayerID(string ID)
{
if (PlayerID.TryGetValue(ID, out List<string> value))
{
return value; // 返回对应的 List<string>
}
else
{
Debug.Log("颠仔找不到");
return new List<string>(); // 返回空列表
}
}
/// <summary>
/// 解析以 "|" 分隔的字符串并返回一个 List
/// </summary>
/// <param name="input">输入的字符串</param>
/// <returns>解析后的 List如果输入为空则返回空列表</returns>
public static List<string> ParseString(string input)
{
// 如果输入为空或 null返回空列表
if (string.IsNullOrEmpty(input))
{
return new List<string>();
}
// 按 "|" 分割字符串,并返回结果列表
return new List<string>(input.Split('|'));
}
public void Start()
{
SetPlayerID("11007");
////遍历字典
//foreach (KeyValuePair<string, List<string>> kvp in PlayerID)
//{
// Debug.Log($"职业: {kvp.Key}");
// // 遍历值List<string>
// foreach (string task in kvp.Value)
// {
// Debug.Log($"任务: {task}");
// }
//}
}
}