361 lines
12 KiB
C#
361 lines
12 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Newtonsoft.Json;
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using System.Threading.Tasks;
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using UnityEditor.PackageManager;
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using JetBrains.Annotations;
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using System.Data;
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public class auth_login
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{
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public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
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public string grantType = "password";
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}
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//public class auth_createTemplate
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//{
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// public string templateName;
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// public string sceneId;
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// public string subjectId;
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// public string isTemplate;
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// public string mode;
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// public List<PlayerList> playerList;
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// public List<NpcList> npcList;
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// public List<MaterialList> materialList;
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//}
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//public class PlayerList
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//{
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// public string userId;
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// public string roleId;
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// public string birthAreaId;
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// public string chargeAreaId;
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//}
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//public class NpcList
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//{
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// public string userId;
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// public string roleId;
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// public int birthAreaId;
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//}
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//public class MaterialList
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//{
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// public string materialId;
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// public int num;
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//}
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//public class TemplateList//可空
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//{
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// public string templateId="";
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// public string templateName;
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// public string sceneId;
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// public string subjectId;
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// public string queryType;
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//}
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//public class createTemplate
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//{
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// public string templateName;
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// public string sceneId;
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// public string subjectId;
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// public string isTemplate;
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// public string mode;
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//}
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//============================================================================================
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public class login : MonoBehaviour
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{
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public string token;//登录返回的token
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public Global Global;
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auth_login auth_Login = new auth_login();
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public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e";
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//=================================================================================================
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public async void Start()
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{
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await loging();
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//SubmitTemplate();
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//BindNPC();
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//BindMaterial();
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//BindPlayer();
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//QueryDrillSubject();
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//TemplateList();
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//createTemplate();
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//QueryScene();
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//queryRoleList();
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}
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//登录
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public async Task loging()
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{
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auth_login auth_Login = new auth_login();
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Debug.Log(JsonUtility.ToJson(auth_Login));
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string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login));
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Debug.Log("登录" + response);
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// 解析服务器返回的数据
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loginResponse serverData = JsonConvert.DeserializeObject<loginResponse>(response);
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token = serverData.data.access_token;
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Debug.Log("===========" + serverData.data.isCreater);
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}
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}
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//获取模板列表
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//public async void TemplaRst()
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//{
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// string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET", "", CreateHeaders());
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// Debug.Log("获取模板列表" + response);
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// //解析服务器返回的数据
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// TemplateListData templateListData = JsonConvert.DeserializeObject<TemplateListData>(response);
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// Debug.Log("================" + templateListData.msg);
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//}
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//新建模板
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//public async void createTemplate()
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//{
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// auth_createTemplate auth_CreateTemplate = new auth_createTemplate();
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// string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_CreateTemplate));
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// //string body = "{\"templateName\": \"11111\",\"sceneId\": \"11111\",\"subjectId\": \"111\",\"isTemplate\": \"111\",\"mode\": \"111\",\"playerList\": [{\"userId\": \"111\",\"roleId\": \"1111\",\"birthAreaId\": \"111\",\"chargeAreaId\": \"111\"}],\"npcList\": [{\"npcId\": \"111\",\"areaId\": \"111\",\"npcNum\": 0}],\"materialList\": [{\"materialId\": \"111\",\"num\": 0}]}";
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// //string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders());
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// Debug.Log("新建模板列表" + response);
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// // 解析服务器返回的数据
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// newTemplateData newTemplateData = JsonConvert.DeserializeObject<newTemplateData>(response);
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// Debug.Log(newTemplateData.data);
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//}
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//查询场景信息列表
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//public async void QueryScene()
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//{
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// // 发送请求并获取返回数据
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// string response = await web.SendRequest(web.URL + "/game/scene/list", "GET", "", CreateHeaders());
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// Debug.Log("查询场景信息列表" + response);
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// // 使用Newtonsoft.Json来反序列化JSON数据到QuerySceneData对象
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// QuerySceneData serverData = JsonConvert.DeserializeObject<QuerySceneData>(response);
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// // 打印整体响应数据的某些属性
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// if (serverData != null && serverData.data != null)
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// {
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// foreach (var scene in serverData.data)
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// {
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// Debug.Log("场景ID: " + scene.id);
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// Debug.Log("场景名称: " + scene.name);
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// Debug.Log("描述: " + scene.description);
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// Debug.Log("价格: " + scene.price);
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// Debug.Log("行业: " + scene.industryName);
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// if (scene.fileList != null)
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// {
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// foreach (var file in scene.fileList)
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// {
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// Debug.Log("文件名称: " + file.name);
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// Debug.Log("文件URL: " + file.url);
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// }
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// }
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// }
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// }
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// else
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// {
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// Debug.Log("解析服务器数据失败");
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// }
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//}
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//查询演练科目信息列表
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//public async void QueryDrillSubject()
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//{
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// string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
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// Debug.Log("查询演练科目信息列表: " + response);
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// // 使用 Newtonsoft.Json 进行反序列化
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// DrillSubject drillSubject = JsonConvert.DeserializeObject<DrillSubject>(response);
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// // 检查反序列化结果
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// if (drillSubject == null)
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// {
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// Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
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// return;
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// }
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// if (drillSubject.data == null || drillSubject.data.Count == 0)
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// {
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// Debug.LogWarning("No subjects found in the returned data.");
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// return;
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// }
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// // 遍历反序列化后的 data 列表
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// foreach (var subject in drillSubject.data)
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// {
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// Debug.Log("ID: " + subject.id);
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// Debug.Log("Scene Names: " + subject.sceneNames);
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// Debug.Log("Name: " + subject.name);
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// Debug.Log("Suit Version: " + subject.suitVersion);
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// Debug.Log("Type: " + subject.type);
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// Debug.Log("Description: " + subject.description);
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// Debug.Log("Price: " + subject.price);
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// Debug.Log("Company ID: " + subject.companyId);
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// Debug.Log("Status: " + subject.status);
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// Debug.Log("Delete Flag: " + subject.delFlag);
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// Debug.Log("Remark: " + subject.remark);
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// Debug.Log("Game Name: " + subject.gameName);
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// Debug.Log("OSS ID: " + subject.ossId);
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// Debug.Log("File List: " + subject.fileList);
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// // 如果需要进一步处理字段,可以在这里进行
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// // 比如,将价格转换为数字计算,或根据特定类型执行逻辑
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// }
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//}
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////角色列表
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//public async void queryRoleList()
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//{
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// string body = "{\"sceneId\": \"1845704588547301377\"}";
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// string response = await web.SendRequest(web.URL + "/game/role/list", "GET", body, CreateHeaders());
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// Debug.Log("查询角色列表: " + response);
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// RoleList serverData = JsonConvert.DeserializeObject<RoleList>(response);
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// // 检查反序列化结果
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// if (serverData == null)
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// {
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// Debug.LogError("Failed to deserialize JSON. RoleList is null.");
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// return;
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// }
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// if (serverData.data == null || serverData.data.Count == 0)
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// {
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// Debug.LogWarning("No role data found in the returned data.");
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// return;
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// }
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// // 遍历反序列化后的角色列表
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// foreach (var role in serverData.data)
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// {
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// Debug.Log("Role ID: " + role.id);
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// Debug.Log("Role Name: " + role.roleName);
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// Debug.Log("Scene ID: " + role.sceneId);
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// Debug.Log("Game Name: " + role.gameName);
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// Debug.Log("Role Attributions: " + role.roleAttributions);
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// }
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//}
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//模板玩家绑定
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//public async void BindPlayer()
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//{
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// string templateId = "1111";
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// string userId = "1";
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// string roleId = "1";
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// string birthAreaId = "11";
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// string chargeAreaId = "2";
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// string body = $@"
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//{{
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// ""templateId"": ""{templateId}"",
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// ""playerList"": [
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// {{
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// ""userId"": ""{userId}"",
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// ""roleId"": ""{roleId}"",
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// ""birthAreaId"": ""{birthAreaId}"",
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// ""chargeAreaId"": ""{chargeAreaId}""
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// }}
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// ]
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//}}";
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// string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", body, CreateHeaders());
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// Debug.Log("模板玩家绑定: " + response);
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// BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
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//}
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////模板NPC绑定
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//public async void BindNPC()
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//{
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// string templateId = "1111";
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// string npcId = "1";
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// string areaId = "1";
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// int npcNum = 1;
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// //string chargeAreaId = "2";
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// string body = $@"
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//{{
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// ""templateId"": ""{templateId}"",
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// ""npcList"": [
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// {{
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// ""npcId"": ""{npcId}"",
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// ""areaId"": ""{areaId}"",
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// ""npcNum"": ""{npcNum}""
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// }}
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// ]
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//}}";
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// string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", body, CreateHeaders());
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// Debug.Log("模板NPC绑定: " + response);
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// BindNPC serverData = JsonConvert.DeserializeObject<BindNPC>(response);
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//}
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////模板设备绑定
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//public async void BindMaterial()
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//{
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// string templateId = "1111";
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// string materialId = "1";
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// int num = 0;
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// //string chargeAreaId = "2";
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// string body = $@"
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//{{
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// ""templateId"": ""{templateId}"",
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// ""materialList"": [
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// {{
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// ""materialId"": ""{materialId}"",
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// ""num"": ""{num}""
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// }}
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// ]
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//}}";
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// string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", body, CreateHeaders());
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// Debug.Log("模板设备绑定: " + response);
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// BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
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// if (serverData.data == null)
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// {
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// Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
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// }
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// Debug.Log(serverData.data);
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//}
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// //提交预定演练模板
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// public async void SubmitTemplate()
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// {
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// string templateId = "1111";
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// string reserveDate = "2024-11-22";
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// // int num = 0;
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// //string chargeAreaId = "2";
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// string body = $@"
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// {{
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// ""templateId"": ""{templateId}"",
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// ""reserveDate"":""{reserveDate}""
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// }}";
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// string response = await web.SendRequest(web.URL + "/game/gameRoom/reserve", "POST", body, CreateHeaders());
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// Debug.Log("提交预定演练模板: " + response);
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// BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
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// if (serverData.data == null)
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// {
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// Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
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// }
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// Debug.Log(serverData.data);
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// }
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//}
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