using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class JueseChoicePop : MonoBehaviour { public Button CloseBtn; public Button Surebtn; public GameObject classmatePrefab; public Transform content; // Start is called before the first frame update void Start() { this.gameObject.SetActive(false); CloseBtn.onClick.AddListener(CLosePop); Surebtn.onClick.AddListener(CLosePop); Surebtn.onClick.AddListener(SetFenguan); SetClass(); } void CLosePop() { this.gameObject.SetActive(false); } public void openPop() { this.gameObject.SetActive(true); } void SetFenguan() { //设置此区分的分管人员为用户选中的角色,并刷新界面信息 } // Update is called once per frame void Update() { } public void SetClass() { for (int i = 0; i < 10; i++) { GameObject item = GameObject.Instantiate(classmatePrefab, content); ClassMate classMate = item.GetComponent(); } } }