using System.Collections; using System.Collections.Generic; using UnityEngine; public class Resurrection : MonoBehaviour { public List re = new List();//使用list存储复活点位置 private GameObject ga; // Start is called before the first frame update void Start() { ga =(GameObject)Resources.Load("Character/Capsule");//从resousce资源中加载npc Init(); } private void Init() { //for (int i = 0; i <3; i++) //{ // GameObject instance = (GameObject)Instantiate(ga);//实例化npc // int a = Random.Range(0,5);//用随机数保证出生位置的随机性 // Vector3 va = re[a].transform.position; //创建局部变量用来保存出生点的位置信息 // instance.transform.position = va; //} } // Update is called once per frame void Update() { } }