using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DistributionPanel : MonoBehaviour { public GameObject personnelLable; public Transform personnelContent; public Panel panel; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void OnClickPeopleWindows() { foreach(Transform child in personnelContent) { Destroy(child.gameObject); } } public void CreateFirstLable() { GameObject fistLable = Instantiate(personnelLable, personnelContent); PersonnelInfo personnelItem = fistLable.GetComponent(); } }