using System.Collections; using System.Collections.Generic; using UnityEngine; public class Global : Singleton { public static Global global; } public class server : Response { public Data data; //public string access_token; } public class Response { public int code; public string msg; } public class Data { public string access_token; public string companyId; public string companyName; public string client_id; public int expire_in;//tolingÊ£Óàʱ¼ä }