using UnityEngine; public class TangledPegSlot : MonoBehaviour { public TangledPeg currentPeg; public Color tintColor; private Material instance; private Color normalColor; public void Awake() { instance = GetComponent().material; normalColor = instance.color; } public void Tint() { instance.color = tintColor; } public void ResetColor() { instance.color = normalColor; } public void OnDestroy() { Destroy(instance); } }