using System; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace Obi{ [AttributeUsage(AttributeTargets.Field)] public class LayerField : MultiPropertyAttribute { #if UNITY_EDITOR public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { property.intValue = EditorGUI.LayerField(position, label, property.intValue); } #endif } }