using UnityEngine; using System.Collections; namespace Obi { public struct StructuralConstraint { public IStructuralConstraintBatch batchIndex; public int constraintIndex; public float force; public float restLength { get { if (batchIndex == null) return -1; return batchIndex.GetRestLength(constraintIndex); } set { if (batchIndex != null) { batchIndex.SetRestLength(constraintIndex, value); } } } public StructuralConstraint(IStructuralConstraintBatch batchIndex, int constraintIndex, float force) { this.batchIndex = batchIndex; this.constraintIndex = constraintIndex; this.force = force; } } }