using UnityEngine; using System; namespace Obi { public class NullSolverImpl : ISolverImpl { public uint activeFoamParticleCount { private set; get; } public void Destroy() { } public void PushData() { } public void RequestReadback() { } public void InitializeFrame(Vector4 translation, Vector4 scale, Quaternion rotation) { } public void UpdateFrame(Vector4 translation, Vector4 scale, Quaternion rotation, float deltaTime) { } public IObiJobHandle ApplyFrame(float worldLinearInertiaScale, float worldAngularInertiaScale, float deltaTime) { return null; } public IObiJobHandle ApplyForceZones(ObiNativeForceZoneList zones, ObiNativeAffineTransformList transforms) { return null; } public void SetDeformableTriangles(ObiNativeIntList indices, ObiNativeVector2List uvs) { } public void SetDeformableEdges(ObiNativeIntList indices) { } public void SetSimplices(ObiNativeIntList simplices, SimplexCounts counts) { } public void ParticleCountChanged(ObiSolver solver) { } public void MaxFoamParticleCountChanged(ObiSolver solver) { } public void SetRigidbodyArrays(ObiSolver solver) { } public void SetActiveParticles(ObiNativeIntList indices) { } public void GetBounds(ref Vector3 min, ref Vector3 max) { } public void SetParameters(Oni.SolverParameters parameters) { } public int GetConstraintCount(Oni.ConstraintType type) { return 0; } public void SetConstraintGroupParameters(Oni.ConstraintType type, ref Oni.ConstraintParameters parameters) { } public IConstraintsBatchImpl CreateConstraintsBatch(Oni.ConstraintType constraintType) { return null; } public void DestroyConstraintsBatch(IConstraintsBatchImpl group) { } public void FinishSimulation() { } public IObiJobHandle UpdateBounds(IObiJobHandle inputDeps, float stepTime) { return null; } public IObiJobHandle CollisionDetection(IObiJobHandle inputDeps, float stepTime) { return null; } public IObiJobHandle Substep(IObiJobHandle inputDeps, float stepTime, float substepTime, int index, float timeLeft) { return null; } public IObiJobHandle ApplyInterpolation(IObiJobHandle inputDeps, ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime) { return null; } public int GetParticleGridSize() { return 0; } public void GetParticleGrid(ObiNativeAabbList cells) { } public void SpatialQuery(ObiNativeQueryShapeList shapes, ObiNativeAffineTransformList transforms, ObiNativeQueryResultList results) { } } }