using UnityEngine; using Obi; [RequireComponent(typeof(ObiSolver))] public class ColliderHighlighter : MonoBehaviour { ObiSolver solver; void Awake(){ solver = GetComponent(); } void OnEnable () { solver.OnCollision += Solver_OnCollision; } void OnDisable(){ solver.OnCollision -= Solver_OnCollision; } void Solver_OnCollision (object sender, ObiNativeContactList e) { var colliderWorld = ObiColliderWorld.GetInstance(); for(int i = 0; i < e.count; ++i) { Oni.Contact c = e[i]; // make sure this is an actual contact: if (c.distance < 0.01f) { // get the collider: var col = colliderWorld.colliderHandles[c.bodyB].owner; if (col != null) { // make it blink: Blinker blinker = col.GetComponent(); if (blinker) blinker.Blink(); } } } } }