using System.Collections; using System.Collections.Generic; using UnityEngine; using Obi; [RequireComponent(typeof(ObiActor))] public class AddRandomVelocity : MonoBehaviour { public float intensity = 5; void Update () { if (Input.GetKeyDown(KeyCode.Space)){ GetComponent().AddForce(UnityEngine.Random.onUnitSphere*intensity,ForceMode.VelocityChange); } } }