//using Newtonsoft.Json; //using System.Collections; //using System.Collections.Generic; //using UnityEngine; //public class Global : Singleton //{ // public static Global global; // public loginResponse loginResponse; // // 创建请求头,使用最新的 token // public Dictionary CreateHeaders() // { // if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token)) // { // Debug.LogWarning("尝试创建请求头时,token 未设置。"); // return new Dictionary(); // } // return new Dictionary // { // { "Authorization", Global.global.loginResponse.data.access_token } // }; // } // //// 创建请求头,使用最新的 token // //public Dictionary CreateHeaders() // //{ // // if (string.IsNullOrEmpty(response.data.access_token)) // // { // // Debug.LogWarning("尝试创建请求头时,token 未设置。"); // // return new Dictionary(); // // } // // return new Dictionary // // { // // { "Authorization", response.data.access_token } // // }; // //} //} //public class loginResponse : Response //{ // public loginData data; // //public string access_token; //} //public class Response //{ // public int code; // public string msg; //} //public class loginData //{ // public string access_token; // public string companyId; // public string companyName; // public string client_id; // public int expire_in;//toling剩余时间 // public string isCreater;//是否是模板创建者,Y是则跳蓝湖预定演练01页面开始创建模板,N否则跳蓝狐回放1页面 //} ////==================================================== ////public class TemplateListData: Response ////{ //// public string[] data; ////} ////public class newTemplateData: Response ////{ //// public string data; ////} ////================================================================= //// 根数据类 ////public class QuerySceneData ////{ //// public int code { get; set; } //// public string msg { get; set; } //// public List data { get; set; } ////} ////// 场景信息类 ////public class Scene ////{ //// public string id { get; set; } //// public string name { get; set; } //// public string type { get; set; } //// public string description { get; set; } //// public int suitIndustry { get; set; } //// public string price { get; set; } //// public int companyId { get; set; } //// public string status { get; set; } //// public string delFlag { get; set; } //// public string remark { get; set; } //// public string gameName { get; set; } //// public string gameType { get; set; } //// public string ossId { get; set; } //// public List fileList { get; set; } //// public string gameStoreroom { get; set; } //// public string industryName { get; set; } //// public string companyName { get; set; } ////} ////// 文件信息类 ////public class File ////{ //// public string ossId { get; set; } //// public string name { get; set; } //// public string url { get; set; } //// public string originalName { get; set; } //// public string fileSuffix { get; set; } ////} ////================================================================= ////public class DrillSubject : Response ////{ //// [JsonProperty("data")] //// public List data; // 确保字段名与 JSON 中的匹配 ////} ////public class QueryDrillSubjectData ////{ //// public string id; //// public string[] sceneIds; //// public string sceneNames; //// public string name; //// public string suitVersion; //// public string type; //// public string description; //// public string price; //// public string companyId; //// public string status; //// public string delFlag; //// public string remark; //// public string gameName; //// public string ossId; //// public string fileList; ////} ////=============================================================== ////public class RoleList ////{ //// public int code; // 与 JSON 中的 "code" 字段对应 //// public string msg; // 与 JSON 中的 "msg" 字段对应 //// public List data; // 与 JSON 中的 "data" 字段对应,包含角色的列表 ////} ////public class RoleData ////{ //// public string id; // 与 JSON 中的 "id" 字段对应 //// public string roleName; // 与 JSON 中的 "roleName" 字段对应 //// public string sceneId; // 与 JSON 中的 "sceneId" 字段对应 //// public int gameName; // 与 JSON 中的 "gameName" 字段对应,注意这里是 int 类型 //// public string roleAttributions; // 与 JSON 中的 "roleAttributions" 字段对应 ////} ////=================================================================== ////public class BindPlayer:Response ////{ //// public string data; ////} ////============================================================= ////public class BindNPC : Response ////{ //// public string data;//++++++++++++++++++++++++++++++++++++ ////} ////==================================================== ////public class BindMaterial : Response ////{ //// public string data;//++++++++++++++++++++++++++++++++++++ ////} ////=================================================== ////public class SubmitTemplate : Response ////{ //// public string data;//++++++++++++++++++++++++++++++++++++ ////}