using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; using System.Threading.Tasks; using JetBrains.Annotations; using System.Data; public class auth_login { //public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e"; //public string grantType = "password"; public string clientId; public string grantType; public string userType; public string username; public string password; //public string phonenumber; //public string smsCode; } //public class auth_createTemplate //{ // public string templateName; // public string sceneId; // public string subjectId; // public string isTemplate; // public string mode; // public List playerList; // public List npcList; // public List materialList; //} //public class PlayerList //{ // public string userId; // public string roleId; // public string birthAreaId; // public string chargeAreaId; //} //public class NpcList //{ // public string userId; // public string roleId; // public int birthAreaId; //} //public class MaterialList //{ // public string materialId; // public int num; //} //public class TemplateList//可空 //{ // public string templateId=""; // public string templateName; // public string sceneId; // public string subjectId; // public string queryType; //} //public class createTemplate //{ // public string templateName; // public string sceneId; // public string subjectId; // public string isTemplate; // public string mode; //} //============================================================================================ public class login : MonoBehaviour { public string token;//登录返回的token public Global Global; auth_login auth_Login = new auth_login(); public string clientId = "e5cd7e4891bf95d1d19206ce24a7b32e"; // 创建请求头,使用最新的 token public Dictionary CreateHeaders() { if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token)) { Debug.LogWarning("尝试创建请求头时,token 未设置。"); return new Dictionary(); } return new Dictionary { { "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token }, {"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" } }; } //================================================================================================= public async void Start() { await loging(); //SubmitTemplate(); //BindNPC(); //BindMaterial(); //BindPlayer(); //QueryDrillSubject(); //TemplateList(); //createTemplate(); //QueryScene(); //queryRoleList(); } //登录 public async Task loging() { auth_login auth_Login = new auth_login(); Debug.Log(JsonUtility.ToJson(auth_Login)); string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_Login)); Debug.Log("登录" + response); // 解析服务器返回的数据 loginResponse serverData = JsonConvert.DeserializeObject(response); token = serverData.data.access_token; Debug.Log("===========" + serverData.data.isCreater); } } //获取模板列表 //public async void TemplaRst() //{ // string response = await web.SendRequest(web.URL + "/game/gameTemplate/list", "GET", "", CreateHeaders()); // Debug.Log("获取模板列表" + response); // //解析服务器返回的数据 // TemplateListData templateListData = JsonConvert.DeserializeObject(response); // Debug.Log("================" + templateListData.msg); //} //新建模板 //public async void createTemplate() //{ // auth_createTemplate auth_CreateTemplate = new auth_createTemplate(); // string response = await web.SendRequest(web.URL + "/auth/login", "POST", JsonUtility.ToJson(auth_CreateTemplate)); // //string body = "{\"templateName\": \"11111\",\"sceneId\": \"11111\",\"subjectId\": \"111\",\"isTemplate\": \"111\",\"mode\": \"111\",\"playerList\": [{\"userId\": \"111\",\"roleId\": \"1111\",\"birthAreaId\": \"111\",\"chargeAreaId\": \"111\"}],\"npcList\": [{\"npcId\": \"111\",\"areaId\": \"111\",\"npcNum\": 0}],\"materialList\": [{\"materialId\": \"111\",\"num\": 0}]}"; // //string response = await web.SendRequest(web.URL + "/game/gameTemplate/add", "POST", body, CreateHeaders()); // Debug.Log("新建模板列表" + response); // // 解析服务器返回的数据 // newTemplateData newTemplateData = JsonConvert.DeserializeObject(response); // Debug.Log(newTemplateData.data); //} //查询场景信息列表 //public async void QueryScene() //{ // // 发送请求并获取返回数据 // string response = await web.SendRequest(web.URL + "/game/scene/list", "GET", "", CreateHeaders()); // Debug.Log("查询场景信息列表" + response); // // 使用Newtonsoft.Json来反序列化JSON数据到QuerySceneData对象 // QuerySceneData serverData = JsonConvert.DeserializeObject(response); // // 打印整体响应数据的某些属性 // if (serverData != null && serverData.data != null) // { // foreach (var scene in serverData.data) // { // Debug.Log("场景ID: " + scene.id); // Debug.Log("场景名称: " + scene.name); // Debug.Log("描述: " + scene.description); // Debug.Log("价格: " + scene.price); // Debug.Log("行业: " + scene.industryName); // if (scene.fileList != null) // { // foreach (var file in scene.fileList) // { // Debug.Log("文件名称: " + file.name); // Debug.Log("文件URL: " + file.url); // } // } // } // } // else // { // Debug.Log("解析服务器数据失败"); // } //} //查询演练科目信息列表 //public async void QueryDrillSubject() //{ // string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders()); // Debug.Log("查询演练科目信息列表: " + response); // // 使用 Newtonsoft.Json 进行反序列化 // DrillSubject drillSubject = JsonConvert.DeserializeObject(response); // // 检查反序列化结果 // if (drillSubject == null) // { // Debug.LogError("Failed to deserialize JSON. DrillSubject is null."); // return; // } // if (drillSubject.data == null || drillSubject.data.Count == 0) // { // Debug.LogWarning("No subjects found in the returned data."); // return; // } // // 遍历反序列化后的 data 列表 // foreach (var subject in drillSubject.data) // { // Debug.Log("ID: " + subject.id); // Debug.Log("Scene Names: " + subject.sceneNames); // Debug.Log("Name: " + subject.name); // Debug.Log("Suit Version: " + subject.suitVersion); // Debug.Log("Type: " + subject.type); // Debug.Log("Description: " + subject.description); // Debug.Log("Price: " + subject.price); // Debug.Log("Company ID: " + subject.companyId); // Debug.Log("Status: " + subject.status); // Debug.Log("Delete Flag: " + subject.delFlag); // Debug.Log("Remark: " + subject.remark); // Debug.Log("Game Name: " + subject.gameName); // Debug.Log("OSS ID: " + subject.ossId); // Debug.Log("File List: " + subject.fileList); // // 如果需要进一步处理字段,可以在这里进行 // // 比如,将价格转换为数字计算,或根据特定类型执行逻辑 // } //} ////角色列表 //public async void queryRoleList() //{ // string body = "{\"sceneId\": \"1845704588547301377\"}"; // string response = await web.SendRequest(web.URL + "/game/role/list", "GET", body, CreateHeaders()); // Debug.Log("查询角色列表: " + response); // RoleList serverData = JsonConvert.DeserializeObject(response); // // 检查反序列化结果 // if (serverData == null) // { // Debug.LogError("Failed to deserialize JSON. RoleList is null."); // return; // } // if (serverData.data == null || serverData.data.Count == 0) // { // Debug.LogWarning("No role data found in the returned data."); // return; // } // // 遍历反序列化后的角色列表 // foreach (var role in serverData.data) // { // Debug.Log("Role ID: " + role.id); // Debug.Log("Role Name: " + role.roleName); // Debug.Log("Scene ID: " + role.sceneId); // Debug.Log("Game Name: " + role.gameName); // Debug.Log("Role Attributions: " + role.roleAttributions); // } //} //模板玩家绑定 //public async void BindPlayer() //{ // string templateId = "1111"; // string userId = "1"; // string roleId = "1"; // string birthAreaId = "11"; // string chargeAreaId = "2"; // string body = $@" //{{ // ""templateId"": ""{templateId}"", // ""playerList"": [ // {{ // ""userId"": ""{userId}"", // ""roleId"": ""{roleId}"", // ""birthAreaId"": ""{birthAreaId}"", // ""chargeAreaId"": ""{chargeAreaId}"" // }} // ] //}}"; // string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", body, CreateHeaders()); // Debug.Log("模板玩家绑定: " + response); // BindPlayer serverData = JsonConvert.DeserializeObject(response); //} ////模板NPC绑定 //public async void BindNPC() //{ // string templateId = "1111"; // string npcId = "1"; // string areaId = "1"; // int npcNum = 1; // //string chargeAreaId = "2"; // string body = $@" //{{ // ""templateId"": ""{templateId}"", // ""npcList"": [ // {{ // ""npcId"": ""{npcId}"", // ""areaId"": ""{areaId}"", // ""npcNum"": ""{npcNum}"" // }} // ] //}}"; // string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", body, CreateHeaders()); // Debug.Log("模板NPC绑定: " + response); // BindNPC serverData = JsonConvert.DeserializeObject(response); //} ////模板设备绑定 //public async void BindMaterial() //{ // string templateId = "1111"; // string materialId = "1"; // int num = 0; // //string chargeAreaId = "2"; // string body = $@" //{{ // ""templateId"": ""{templateId}"", // ""materialList"": [ // {{ // ""materialId"": ""{materialId}"", // ""num"": ""{num}"" // }} // ] //}}"; // string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", body, CreateHeaders()); // Debug.Log("模板设备绑定: " + response); // BindMaterial serverData = JsonConvert.DeserializeObject(response); // if (serverData.data == null) // { // Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"); // } // Debug.Log(serverData.data); //} // //提交预定演练模板 // public async void SubmitTemplate() // { // string templateId = "1111"; // string reserveDate = "2024-11-22"; // // int num = 0; // //string chargeAreaId = "2"; // string body = $@" // {{ // ""templateId"": ""{templateId}"", // ""reserveDate"":""{reserveDate}"" // }}"; // string response = await web.SendRequest(web.URL + "/game/gameRoom/reserve", "POST", body, CreateHeaders()); // Debug.Log("提交预定演练模板: " + response); // BindMaterial serverData = JsonConvert.DeserializeObject(response); // if (serverData.data == null) // { // Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"); // } // Debug.Log(serverData.data); // } //}