using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; public class JueseChoicePop : MonoBehaviour { public ClassMate classMate; public ClassItem classItem; public Button CloseBtn; public Button Surebtn; public GameObject classmatePrefab; public Transform content; public List classMateList = new List (); public string s; public JSONReader jsonReader; //Start is called before the first frame update void Start() { this.gameObject.SetActive(false); CloseBtn.onClick.AddListener(CLosePop); Surebtn.onClick.AddListener(CLosePop); Surebtn.onClick.AddListener(SetFenguan); //SetClass(); } void CLosePop() { this.gameObject.SetActive(false); } public void openPop() { this.gameObject.SetActive(true); } void SetFenguan() { //设置此区分的分管人员为用户选中的角色,并刷新界面信息 classItem.isSet = true; //classItem.setClassItem(); } // Update is called once per frame void Update() { } public void SetClass(int id) { // 获取指定 ID 的 LocationData LocationData locationData = jsonReader.GetAreaDateById(id); // 判断 Oversee 字段 if (locationData.Oversee == "-1") { Debug.Log($"Skipping ID {id}: Oversee is -1."); return; // 跳过 } // 分割 Oversee 字段 string[] overseeParts = locationData.Oversee.Split(','); foreach (string part in overseeParts) { // 检查每个部分的最后一位是否为 "1" string[] elements = part.Split('|'); if (elements.Length > 1) { string lastElement = elements[elements.Length - 1]; if (lastElement == "1") // 如果最后一部分是 "1",实例化对象 { GameObject item = GameObject.Instantiate(classmatePrefab, content); ClassMate classMate = item.GetComponent(); // 设置 ClassMate 的名称或其他字段 classMate.classmatename.text = locationData.Note; Debug.Log($"Instantiated ClassMate for ID {id} with name {locationData.Name}"); } } } } public void SetClassItem(ClassItem classItem) { this.classItem = classItem; } public void SetClassMate(ClassMate classMate, string a = "") { classMate.isBeSet = true; classItem.isSet = true; this.classMate = classMate; //classItem.setClassItem(classMate.classmatename.text); //s = classMate.classmatename.text; this.classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")"; } }