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No commits in common. "ed1187fa11fd18bfb1a8115952e759b1c3cc2fb4" and "6c8269ebb41ac96b76e7b65e6e0af72d1c99973d" have entirely different histories.
ed1187fa11
...
6c8269ebb4
@ -1,50 +0,0 @@
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class bindMaterial : MonoBehaviour
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{
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//模板设备绑定
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public async Task<BindMaterial> BindMaterial(BindMaterialBody _bindMaterialBody)
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{
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", JsonConvert.SerializeObject(_bindMaterialBody), CreateHeaders());
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Debug.Log("模板设备绑定: " + response);
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BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
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if (serverData.data == null)
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{
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Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
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}
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Debug.Log(serverData.data);
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return serverData;
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}
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}
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//=====请求体===============================================
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public class BindMaterialBody
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{
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public string templateId;
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MaterialList[] materialList;
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}
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//=====返回===============================================
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public class BindMaterial : Response
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{
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public string data;//++++++++++++++++++++++++++++++++++++
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b7e8bc78a7741d14ca2051180d8350c3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,50 +0,0 @@
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class bindNPC : MonoBehaviour
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{
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//模板NPC绑定
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public async Task<BindNPC> BindNPC(BindNPCBody _bindNPCBody)
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{
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//BindNPCBody bindNPCBody = new BindNPCBody();
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//bindNPCBody = _bindNPCBody;
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", JsonConvert.SerializeObject(_bindNPCBody), CreateHeaders());
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Debug.Log("模板NPC绑定: " + response);
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BindNPC serverData = JsonConvert.DeserializeObject<BindNPC>(response);
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return serverData;
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}
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}
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//=========请求体===================================================================
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public class BindNPCBody
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{
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string templateId;//===============必须
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NpcList[] npcList;//见createTemplate.cs第37行//=========必须
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}
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//==========返回=============================
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public class BindNPC : Response
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{
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public string data;//++++++++++++++++++++++++++++++++++++
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 55a6f185d418b4f4fb02c65aaa7d2315
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,7 +1,6 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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public class bindPlayer : MonoBehaviour
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public class bindPlayer : MonoBehaviour
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@ -29,15 +28,14 @@ public class bindPlayer : MonoBehaviour
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//친겼鯤소곬땍
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//친겼鯤소곬땍
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public async Task<BindPlayer> BindPlayer(bindPlayerBody bindPlayerBody)
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public async void BindPlayer(bindPlayerBody bindPlayerBody)
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{
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{
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//bindPlayerBody bindPlayerBody1 = new bindPlayerBody();
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bindPlayerBody bindPlayerBody1 = new bindPlayerBody();
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//bindPlayerBody1 = bindPlayerBody;
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bindPlayerBody1 = bindPlayerBody;
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", JsonConvert.SerializeObject(bindPlayerBody), CreateHeaders());
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", JsonConvert.SerializeObject(bindPlayerBody1), CreateHeaders());
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Debug.Log("친겼鯤소곬땍: " + response);
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Debug.Log("친겼鯤소곬땍: " + response);
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BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
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BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
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return serverData;
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}
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}
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}
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}
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//=====헝헹竟====================================================================================
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//=====헝헹竟====================================================================================
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@ -46,8 +44,3 @@ public class bindPlayerBody
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string templateId;//===============극伎
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string templateId;//===============극伎
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PlayerList[] playerList;//숨createTemplate.cs뒤37契//=========극伎
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PlayerList[] playerList;//숨createTemplate.cs뒤37契//=========극伎
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}
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}
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//===============================================================================================
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public class BindPlayer : Response
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{
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public string data;
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}
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@ -1,48 +0,0 @@
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class submitTemplate : MonoBehaviour
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{
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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||||||
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return new Dictionary<string, string>
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{
|
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//提交预定演练模板
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public async Task<SubmitTemplate> SubmitTemplate(submitTemplateBody _submitTemplateBody)
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{
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string response = await web.SendRequest(web.URL + "/game/gameRoom/reserve", "POST", JsonConvert.SerializeObject(_submitTemplateBody), CreateHeaders());
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Debug.Log("提交预定演练模板: " + response);
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SubmitTemplate serverData = JsonConvert.DeserializeObject<SubmitTemplate>(response);
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if (serverData.data == null)
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{
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Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
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}
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Debug.Log(serverData.data);
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return serverData;
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}
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}
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//========请求体========================================
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public class submitTemplateBody
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{
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public string templateId;
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public string reserveDate;
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}
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//===========返回值============================================
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public class SubmitTemplate : Response
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{
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public string data;//++++++++++++++++++++++++++++++++++++
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}
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@ -1,11 +0,0 @@
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|||||||
fileFormatVersion: 2
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||||||
guid: 5401326285f565747ba6a116a034f249
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||||||
MonoImporter:
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||||||
externalObjects: {}
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||||||
serializedVersion: 2
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||||||
defaultReferences: []
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||||||
executionOrder: 0
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||||||
icon: {instanceID: 0}
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||||||
userData:
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||||||
assetBundleName:
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||||||
assetBundleVariant:
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@ -156,22 +156,22 @@ public class loginData
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// public string roleAttributions; // 与 JSON 中的 "roleAttributions" 字段对应
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// public string roleAttributions; // 与 JSON 中的 "roleAttributions" 字段对应
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//}
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//}
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//===================================================================
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//===================================================================
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//public class BindPlayer:Response
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public class BindPlayer:Response
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//{
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{
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// public string data;
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public string data;
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//}
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}
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//=============================================================
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//=============================================================
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//public class BindNPC : Response
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public class BindNPC : Response
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//{
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{
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// public string data;//++++++++++++++++++++++++++++++++++++
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public string data;//++++++++++++++++++++++++++++++++++++
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//}
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}
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//====================================================
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//====================================================
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//public class BindMaterial : Response
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public class BindMaterial : Response
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//{
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{
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// public string data;//++++++++++++++++++++++++++++++++++++
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public string data;//++++++++++++++++++++++++++++++++++++
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||||||
//}
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}
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//===================================================
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//===================================================
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//public class SubmitTemplate : Response
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public class SubmitTemplate : Response
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//{
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{
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// public string data;//++++++++++++++++++++++++++++++++++++
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public string data;//++++++++++++++++++++++++++++++++++++
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//}
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}
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@ -112,7 +112,6 @@ public class login : MonoBehaviour
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token = serverData.data.access_token;
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token = serverData.data.access_token;
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Debug.Log("===========" + serverData.data.isCreater);
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Debug.Log("===========" + serverData.data.isCreater);
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}
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}
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}
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//삿혤친겼죗깊
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//삿혤친겼죗깊
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//public async void TemplaRst()
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//public async void TemplaRst()
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//{
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//{
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@ -254,107 +253,108 @@ public class login : MonoBehaviour
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//}
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//}
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//친겼鯤소곬땍
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//친겼鯤소곬땍
|
||||||
//public async void BindPlayer()
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public async void BindPlayer()
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//{
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{
|
||||||
// string templateId = "1111";
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string templateId = "1111";
|
||||||
// string userId = "1";
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string userId = "1";
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||||||
// string roleId = "1";
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string roleId = "1";
|
||||||
// string birthAreaId = "11";
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string birthAreaId = "11";
|
||||||
// string chargeAreaId = "2";
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string chargeAreaId = "2";
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||||||
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|
||||||
// string body = $@"
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string body = $@"
|
||||||
//{{
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{{
|
||||||
// ""templateId"": ""{templateId}"",
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""templateId"": ""{templateId}"",
|
||||||
// ""playerList"": [
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""playerList"": [
|
||||||
// {{
|
{{
|
||||||
// ""userId"": ""{userId}"",
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""userId"": ""{userId}"",
|
||||||
// ""roleId"": ""{roleId}"",
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""roleId"": ""{roleId}"",
|
||||||
// ""birthAreaId"": ""{birthAreaId}"",
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""birthAreaId"": ""{birthAreaId}"",
|
||||||
// ""chargeAreaId"": ""{chargeAreaId}""
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""chargeAreaId"": ""{chargeAreaId}""
|
||||||
// }}
|
}}
|
||||||
// ]
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]
|
||||||
//}}";
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}}";
|
||||||
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|
||||||
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", body, CreateHeaders());
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", body, CreateHeaders());
|
||||||
// Debug.Log("친겼鯤소곬땍: " + response);
|
Debug.Log("친겼鯤소곬땍: " + response);
|
||||||
// BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
|
BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
|
||||||
//}
|
}
|
||||||
////친겼NPC곬땍
|
//친겼NPC곬땍
|
||||||
//public async void BindNPC()
|
public async void BindNPC()
|
||||||
//{
|
{
|
||||||
// string templateId = "1111";
|
string templateId = "1111";
|
||||||
// string npcId = "1";
|
string npcId = "1";
|
||||||
// string areaId = "1";
|
string areaId = "1";
|
||||||
// int npcNum = 1;
|
int npcNum = 1;
|
||||||
// //string chargeAreaId = "2";
|
//string chargeAreaId = "2";
|
||||||
|
|
||||||
// string body = $@"
|
string body = $@"
|
||||||
//{{
|
{{
|
||||||
// ""templateId"": ""{templateId}"",
|
""templateId"": ""{templateId}"",
|
||||||
// ""npcList"": [
|
""npcList"": [
|
||||||
// {{
|
{{
|
||||||
// ""npcId"": ""{npcId}"",
|
""npcId"": ""{npcId}"",
|
||||||
// ""areaId"": ""{areaId}"",
|
""areaId"": ""{areaId}"",
|
||||||
// ""npcNum"": ""{npcNum}""
|
""npcNum"": ""{npcNum}""
|
||||||
// }}
|
}}
|
||||||
// ]
|
]
|
||||||
//}}";
|
}}";
|
||||||
|
|
||||||
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", body, CreateHeaders());
|
string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", body, CreateHeaders());
|
||||||
// Debug.Log("친겼NPC곬땍: " + response);
|
Debug.Log("친겼NPC곬땍: " + response);
|
||||||
// BindNPC serverData = JsonConvert.DeserializeObject<BindNPC>(response);
|
BindNPC serverData = JsonConvert.DeserializeObject<BindNPC>(response);
|
||||||
//}
|
}
|
||||||
////친겼<ECB99C>구곬땍
|
//친겼<ECB99C>구곬땍
|
||||||
//public async void BindMaterial()
|
public async void BindMaterial()
|
||||||
//{
|
{
|
||||||
// string templateId = "1111";
|
string templateId = "1111";
|
||||||
// string materialId = "1";
|
string materialId = "1";
|
||||||
// int num = 0;
|
int num = 0;
|
||||||
// //string chargeAreaId = "2";
|
//string chargeAreaId = "2";
|
||||||
|
|
||||||
// string body = $@"
|
string body = $@"
|
||||||
//{{
|
{{
|
||||||
// ""templateId"": ""{templateId}"",
|
""templateId"": ""{templateId}"",
|
||||||
// ""materialList"": [
|
""materialList"": [
|
||||||
// {{
|
{{
|
||||||
// ""materialId"": ""{materialId}"",
|
""materialId"": ""{materialId}"",
|
||||||
// ""num"": ""{num}""
|
""num"": ""{num}""
|
||||||
// }}
|
}}
|
||||||
// ]
|
]
|
||||||
//}}";
|
}}";
|
||||||
|
|
||||||
// string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", body, CreateHeaders());
|
string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", body, CreateHeaders());
|
||||||
// Debug.Log("친겼<ECB99C>구곬땍: " + response);
|
Debug.Log("친겼<ECB99C>구곬땍: " + response);
|
||||||
// BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
|
BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
|
||||||
// if (serverData.data == null)
|
if (serverData.data == null)
|
||||||
// {
|
{
|
||||||
// Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
|
Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
|
||||||
// }
|
}
|
||||||
// Debug.Log(serverData.data);
|
Debug.Log(serverData.data);
|
||||||
//}
|
}
|
||||||
|
|
||||||
// //瓊슥渡땍蘿족친겼
|
//瓊슥渡땍蘿족친겼
|
||||||
// public async void SubmitTemplate()
|
public async void SubmitTemplate()
|
||||||
// {
|
{
|
||||||
// string templateId = "1111";
|
string templateId = "1111";
|
||||||
// string reserveDate = "2024-11-22";
|
string reserveDate = "2024-11-22";
|
||||||
// // int num = 0;
|
// int num = 0;
|
||||||
// //string chargeAreaId = "2";
|
//string chargeAreaId = "2";
|
||||||
|
|
||||||
// string body = $@"
|
string body = $@"
|
||||||
// {{
|
{{
|
||||||
// ""templateId"": ""{templateId}"",
|
""templateId"": ""{templateId}"",
|
||||||
// ""reserveDate"":""{reserveDate}""
|
""reserveDate"":""{reserveDate}""
|
||||||
// }}";
|
}}";
|
||||||
// string response = await web.SendRequest(web.URL + "/game/gameRoom/reserve", "POST", body, CreateHeaders());
|
string response = await web.SendRequest(web.URL + "/game/gameRoom/reserve", "POST", body, CreateHeaders());
|
||||||
// Debug.Log("瓊슥渡땍蘿족친겼: " + response);
|
Debug.Log("瓊슥渡땍蘿족친겼: " + response);
|
||||||
// BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
|
BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
|
||||||
// if (serverData.data == null)
|
if (serverData.data == null)
|
||||||
// {
|
{
|
||||||
// Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
|
Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
|
||||||
// }
|
}
|
||||||
// Debug.Log(serverData.data);
|
Debug.Log(serverData.data);
|
||||||
// }
|
}
|
||||||
//}
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user