Compare commits
No commits in common. "e7fc35f2b798563323b9e8180799a2ce130e1617" and "d19e6c9e41cc3cc668e4d0a2d34aac321d19cdb0" have entirely different histories.
e7fc35f2b7
...
d19e6c9e41
@ -260,6 +260,7 @@ public class JSONReader : MonoBehaviour
|
||||
return null; // 如果没有找到符合条件的语言数据,返回 null
|
||||
}
|
||||
|
||||
|
||||
//获取任务
|
||||
public Task_ GetTaskByID(int id)
|
||||
{
|
||||
|
@ -311,12 +311,7 @@ public class Panel : MonoBehaviour
|
||||
// 按“|”分隔不同的角色限制部分
|
||||
string[] roleLimitSections = npcData.Value.RoleLimit.Split('|');
|
||||
bool shouldInstantiate = true;
|
||||
if(npcData.Value.RoleLimit=="-1")
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 遍历每个角色限制部分
|
||||
foreach (var section in roleLimitSections)
|
||||
{
|
||||
// 按“,”分隔出事故位置ID、职业ID和最低要求人数
|
||||
@ -362,9 +357,6 @@ public class Panel : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
// 遍历每个角色限制部分
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -273,38 +273,6 @@ public class EvacuationPanel : MonoBehaviour
|
||||
return nonZeroAreas;
|
||||
}
|
||||
|
||||
//设置左侧场景显示2.0
|
||||
public void SetScene()
|
||||
{
|
||||
// 清空现有的UI项
|
||||
foreach (Transform child in personnelContent)
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
// 清空人员列表
|
||||
personnelItems.Clear();
|
||||
foreach (var item in js.locationDictionary)
|
||||
{
|
||||
if(item.Value.NpcRatio=="-1")
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] npcratio = item.Value.NpcRatio.Split('|');
|
||||
foreach(var npcLimit in npcratio)
|
||||
{
|
||||
string[] limit = npcLimit.Split(',');
|
||||
if (limit[0] == selectScene.scnenId.ToString()&& limit[1] == selectScene.difficultyId.ToString())
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//ÉèÖÃ×ó²à³¡¾°ÏÔʾ
|
||||
public void SetPersonnel()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user