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2 Commits

Author SHA1 Message Date
huyulong
39920f011c Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang 2024-12-09 09:47:03 +08:00
huyulong
e4c0491f53 任务栏的按钮调整 2024-12-09 09:46:52 +08:00
3 changed files with 13 additions and 3 deletions

View File

@ -39,7 +39,7 @@ public class TaskPanel : Base
instance = this; instance = this;
hideBtn.onClick.AddListener(OnClickHideButton); hideBtn.onClick.AddListener(OnClickHideButton);
} }
@ -50,12 +50,14 @@ public class TaskPanel : Base
{ {
// 恢复按钮到原位置 // 恢复按钮到原位置
buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic); buttonRect.DOAnchorPosX(showPositionX, moveDuration).SetEase(Ease.InOutCubic);
hideBtn.transform.Rotate(0, 0, 180f);
isHidden = false; // 更新状态为未隐藏 isHidden = false; // 更新状态为未隐藏
} }
else else
{ {
// 隐藏按钮 // 隐藏按钮
buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic); buttonRect.DOAnchorPosX(hidePositionX, moveDuration).SetEase(Ease.InOutCubic);
hideBtn.transform.Rotate(0, 0, 180f);
isHidden = true; // 更新状态为隐藏 isHidden = true; // 更新状态为隐藏
} }
} }

View File

@ -6865,7 +6865,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5} m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -198, y: 24.961} m_AnchoredPosition: {x: -198, y: 221}
m_SizeDelta: {x: 405.7333, y: 341.73} m_SizeDelta: {x: 405.7333, y: 341.73}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &814718672 --- !u!114 &814718672

View File

@ -12,6 +12,8 @@ public enum Npcstate
public class RecuseNpc : MonoBehaviour public class RecuseNpc : MonoBehaviour
{ {
public static RecuseNpc instance;
private Button recusebtn; private Button recusebtn;
private bool statebool = false; private bool statebool = false;
@ -24,6 +26,7 @@ public class RecuseNpc : MonoBehaviour
public Transform target; public Transform target;
private void Awake() private void Awake()
{ {
instance = this;
recusebtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>(); recusebtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
anim = this.GetComponent<Animator>(); anim = this.GetComponent<Animator>();
@ -48,7 +51,12 @@ public class RecuseNpc : MonoBehaviour
movebool = true; movebool = true;
nstate = Npcstate.run; nstate = Npcstate.run;
recusebtn.gameObject.SetActive(false); recusebtn.gameObject.SetActive(false);
Debug.Log("Setnpcstate调用"); Debug.Log("Setnpcstateµ÷ÓÃ");
}
public void SetNpcDes(Transform tar)
{
target = tar;
} }
private void Update() private void Update()