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c28cca2d95
...
20525a4d96
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@ -14,7 +14,6 @@ public class EvacuationPanel : MonoBehaviour
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||||
public Text topText;
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||||
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public List<ClassItem> classItemList = new List<ClassItem>();
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public List<ClassMate> classMateList = new List<ClassMate>();
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[Header("学生数量")]
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public InputField StuCountInputField;
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@ -51,22 +50,11 @@ public class EvacuationPanel : MonoBehaviour
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private void ClearData()
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||||
{
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||||
jc.classItem.isSet = false;
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foreach (var item in classItemList)
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foreach(var item in classItemList)
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||||
{
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||||
item.isSet = false;
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||||
item.setClassItem("");
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||||
}
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||||
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jc.classMate.isBeSet = false;
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||||
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||||
foreach(var item in jc.classMateList)
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||||
{
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||||
item.isBeSet = false;
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||||
item.setName();
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||||
}
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||||
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||||
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||||
}
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||||
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||||
// Update is called once per frame
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||||
|
@ -8,33 +8,19 @@ public class ClassMate : MonoBehaviour
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{
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||||
public JueseChoicePop jueseChoicePop;
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public Text classmatename;
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||||
public string s;
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||||
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||||
public Button otherButton;
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||||
public Button button;
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||||
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||||
public bool isClear = false;
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||||
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||||
public bool isBeSet = false;
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||||
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||||
// Start is called before the first frame update
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||||
void Start()
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||||
{
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||||
button.onClick.AddListener(Click);
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||||
s = classmatename.text;
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||||
}
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||||
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||||
public void Click()
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||||
{
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||||
if(isBeSet == false)
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||||
{
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jueseChoicePop.SetClassMate(this);
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||||
}
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else
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{
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jueseChoicePop.ChangeClassMate();
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||||
}
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||||
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||||
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||||
//classmatename.text +=
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||||
}
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||||
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||||
public void SetJc(JueseChoicePop jc)
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||||
@ -42,11 +28,6 @@ public class ClassMate : MonoBehaviour
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||||
jueseChoicePop = jc;
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||||
}
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||||
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||||
public void setName()
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||||
{
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||||
classmatename.text = s;
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||||
}
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||||
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||||
// Update is called once per frame
|
||||
void Update()
|
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{
|
||||
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@ -1,6 +1,5 @@
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||||
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
|
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using UnityEngine;
|
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using UnityEngine.UI;
|
||||
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||||
@ -13,10 +12,6 @@ public class JueseChoicePop : MonoBehaviour
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||||
public Button Surebtn;
|
||||
public GameObject classmatePrefab;
|
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public Transform content;
|
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|
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public List<ClassMate> classMateList = new List<ClassMate> ();
|
||||
|
||||
//public string s;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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@ -49,12 +44,10 @@ public class JueseChoicePop : MonoBehaviour
|
||||
{
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||||
for (int i = 0; i < 10; i++)
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||||
{
|
||||
|
||||
GameObject item = GameObject.Instantiate<GameObject>(classmatePrefab, content);
|
||||
|
||||
ClassMate classMate = item.GetComponent<ClassMate>();
|
||||
classMateList.Add(classMate);
|
||||
classMate.SetJc(this);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,27 +57,11 @@ public class JueseChoicePop : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
public void SetClassMate(ClassMate classMate,string a = "")
|
||||
public void SetClassMate(ClassMate classMate)
|
||||
{
|
||||
classMate.isBeSet = true;
|
||||
classItem.isSet = true;
|
||||
this.classMate = classMate;
|
||||
classItem.setClassItem(classMate.classmatename.text);
|
||||
//s = classMate.classmatename.text;
|
||||
this.classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
|
||||
|
||||
|
||||
classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
|
||||
}
|
||||
|
||||
public void ClearClassMate()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public void ChangeClassMate()
|
||||
{
|
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|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
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Block a user