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5101cb63bd
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840a21a6f8
@ -780,7 +780,7 @@ public class test : MonoBehaviour
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}
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}
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if (userJoinResponse.MessageType == 11)//·¿¼ä¿ªÊ¼
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if (userJoinResponse.MessageType == 11)//·¿¼ä¿ªÊ¼
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{
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{
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test111.instance.Oppanel();
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}
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}
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break;
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break;
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@ -145,7 +145,6 @@ public class Starthost : MonoBehaviour
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image.gameObject.SetActive(true);
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image.gameObject.SetActive(true);
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ready.gameObject.SetActive(false);
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ready.gameObject.SetActive(false);
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test.JoinRoom(ReadRoom.instance.roomid);
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test.JoinRoom(ReadRoom.instance.roomid);
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test.PlayerReady(ReadRoom.instance.roomid, true);
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}
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}
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// 停止计时并重置时间显示的方法
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// 停止计时并重置时间显示的方法
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public void StopTimer()
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public void StopTimer()
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@ -4,7 +4,6 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class test111 : MonoBehaviour
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public class test111 : MonoBehaviour
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{
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{
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public static test111 instance;
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// Start is called before the first frame update
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// Start is called before the first frame update
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public Canvas canvas1;
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public Canvas canvas1;
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public Camera camera;
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public Camera camera;
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@ -13,34 +12,24 @@ public class test111 : MonoBehaviour
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void Start()
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void Start()
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{
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{
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instance = this;
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if (ReadRoom.instance.isenter)
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{
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Debug.Log(ReadRoom.instance.isenter);
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canvas1.gameObject.SetActive(false);
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camera.gameObject.SetActive(false);
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canvas2.gameObject.SetActive(true);
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camera1.gameObject.SetActive(true);
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}
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else
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{
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canvas1.gameObject.SetActive(false);
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camera.gameObject.SetActive(false);
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canvas2.gameObject.SetActive(true);
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camera1.gameObject.SetActive(true);
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}
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public void Oppanel()
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{
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Debug.LogError("·¿¼ä¿ªÊ¼ÓÎÏ·");
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if (ReadRoom.instance.isenter)
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{
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Debug.Log(ReadRoom.instance.isenter);
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canvas1.gameObject.SetActive(false);
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camera.gameObject.SetActive(true);
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canvas2.gameObject.SetActive(false);
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camera1.gameObject.SetActive(false);
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}
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else
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{
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canvas1.gameObject.SetActive(false);
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canvas1.gameObject.SetActive(false);
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camera.gameObject.SetActive(false);
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camera.gameObject.SetActive(false);
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canvas2.gameObject.SetActive(true);
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canvas2.gameObject.SetActive(true);
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camera1.gameObject.SetActive(true);
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camera1.gameObject.SetActive(true);
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}
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}
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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