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+ + public Button connectBtn; //这里是计时器相关变量 public Text timerText; @@ -18,11 +20,15 @@ public class FreePanel01 : MonoBehaviour void Start() { timeElapsed = 0f; - - + + connectBtn.onClick.AddListener(OnClickConnectBtn); } - + //当点击连接通话按钮 + public void OnClickConnectBtn() + { + return; + } diff --git a/xiaofang/Assets/Script/hylScripts/PingDisplay.cs b/xiaofang/Assets/Script/hylScripts/PingDisplay.cs new file mode 100644 index 00000000..d7727d91 --- /dev/null +++ b/xiaofang/Assets/Script/hylScripts/PingDisplay.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class PingDisplay : MonoBehaviour +{ + public Text pingText; // 显示延迟的UI Text + private int pingValue = 100; // 模拟网络延迟值 + + void Update() + { + + + // 更新延迟显示的文字 + pingText.text = $"网络延迟:{pingValue}ms"; + + // 设置文字颜色 + if (pingValue <= 149) + { + pingText.color = Color.green; // 绿色 + } + else if (pingValue <= 399) + { + pingText.color = new Color(1f, 0.92f, 0.016f); // 黄色 (RGB近似) + } + else + { + pingText.color = Color.red; // 红色 + } + } + + public void SetPingValue(int _pingValue) + { + pingValue = _pingValue; + } + + // 模拟获取网络延迟的方法,实际项目中请替换为真实延迟获取逻辑 + int GetPingValue() + { + // 示例:随机模拟网络延迟 + return Random.Range(1, 500); + } +} diff --git a/xiaofang/Assets/Script/hylScripts/PingDisplay.cs.meta b/xiaofang/Assets/Script/hylScripts/PingDisplay.cs.meta new file mode 100644 index 00000000..b414f059 --- /dev/null +++ b/xiaofang/Assets/Script/hylScripts/PingDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2cec67bcf19f051428de7a00ba1091a1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: