修改
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commit
e0ef89a8cf
@ -478,8 +478,6 @@ public class Panel : MonoBehaviour
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panelToggle[1].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[1].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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panelToggle[2].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[2].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[3].interactable = selectScenePanel.isSure; // 启用第二个Toggle
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panelToggle[4].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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}
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}
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}
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}
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//设置最初的时候Toggle的状态
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//设置最初的时候Toggle的状态
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@ -92,6 +92,10 @@ public class EvacuationPanel : MonoBehaviour
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nPC.roleId = roleid;
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nPC.roleId = roleid;
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createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List<NpcList>();
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createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List<NpcList>();
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createTemplateInfo.Instance.auth_CreateTemplate.npcList.Add(nPC);
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createTemplateInfo.Instance.auth_CreateTemplate.npcList.Add(nPC);
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panel.panelToggle[3].interactable = true; // 启用第二个Toggle
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panel.panelToggle[3].gameObject.transform.GetComponent<Image>().sprite = panel.toggleImage[1];
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panel.panelToggle[4].interactable = true; // 启用第三个Toggle
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panel.panelToggle[4].gameObject.transform.GetComponent<Image>().sprite = panel.toggleImage[1];
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}
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}
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public void SetNpcType()
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public void SetNpcType()
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