diff --git a/xiaofang/Assets/Script/Scheduled_03/Panel.cs b/xiaofang/Assets/Script/Scheduled_03/Panel.cs index 7a49f634..6084d7b8 100644 --- a/xiaofang/Assets/Script/Scheduled_03/Panel.cs +++ b/xiaofang/Assets/Script/Scheduled_03/Panel.cs @@ -478,8 +478,6 @@ public class Panel : MonoBehaviour panelToggle[1].gameObject.transform.GetComponent().sprite = toggleImage[1]; panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle panelToggle[2].gameObject.transform.GetComponent().sprite = toggleImage[1]; - panelToggle[3].interactable = selectScenePanel.isSure; // 启用第二个Toggle - panelToggle[4].interactable = selectScenePanel.isSure; // 启用第三个Toggle } } //设置最初的时候Toggle的状态 diff --git a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs index cdc89bfc..ecdcdbe4 100644 --- a/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs +++ b/xiaofang/Assets/Script/UI/PanelUI/EvacuationPanel.cs @@ -92,6 +92,10 @@ public class EvacuationPanel : MonoBehaviour nPC.roleId = roleid; createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List(); createTemplateInfo.Instance.auth_CreateTemplate.npcList.Add(nPC); + panel.panelToggle[3].interactable = true; // 启用第二个Toggle + panel.panelToggle[3].gameObject.transform.GetComponent().sprite = panel.toggleImage[1]; + panel.panelToggle[4].interactable = true; // 启用第三个Toggle + panel.panelToggle[4].gameObject.transform.GetComponent().sprite = panel.toggleImage[1]; } public void SetNpcType()