Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
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commit
d5ad76e1d6
@ -96,7 +96,7 @@ public class Panel : MonoBehaviour
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for (int i = 1; i < panelToggle.Length; i++)
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{
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panelToggle[i].interactable = false;
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//panelToggle[i].gameObject.
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panelToggle[i].gameObject.transform.GetComponent<Image>().sprite = toggleImage[0];
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}
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}
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@ -367,7 +367,9 @@ public class Panel : MonoBehaviour
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if(selectScenePanel.isSure)
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{
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panelToggle[1].interactable = selectScenePanel.isSure; // 启用第二个Toggle
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panelToggle[1].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[2].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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panelToggle[2].gameObject.transform.GetComponent<Image>().sprite = toggleImage[1];
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panelToggle[3].interactable = selectScenePanel.isSure; // 启用第二个Toggle
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panelToggle[4].interactable = selectScenePanel.isSure; // 启用第三个Toggle
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}
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@ -1,3 +1,4 @@
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using JetBrains.Annotations;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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@ -19,6 +20,7 @@ public class DatePanel : MonoBehaviour
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public Text submitText;
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public Text inputText;
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public Text dataText;
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public int placeId;
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// Start is called before the first frame update
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void Start()
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{
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@ -44,7 +46,7 @@ public class DatePanel : MonoBehaviour
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//Ìá½»°´Å¥
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public void OnClickSubmitPanel()
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{
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createTemplateInfo.Instance.auth_CreateTemplate.subjectId = PlaceText.text;
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createTemplateInfo.Instance.auth_CreateTemplate.subjectId = placeId.ToString();
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if (preservationToggle.isOn==true)
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{
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submitPanel.gameObject.SetActive(true);
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@ -59,19 +59,12 @@ public class EvacuationPanel : MonoBehaviour
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public void totalSubmit()
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{
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Debug.Log("----------------->>>>>>>>>>>" + createTemplateInfo.Instance.auth_CreateTemplate.npcList==null);
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foreach(var item in createTemplateInfo.Instance.auth_CreateTemplate.npcList)
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{
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item.userId = npcType;
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item.roleId = roleid;
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}
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foreach(var item in createTemplateInfo.Instance.auth_CreateTemplate.playerList)
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{
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}
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Debug.Log(createTemplateInfo.Instance.auth_CreateTemplate + "===============");
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NpcList nPC = new NpcList();
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nPC.userId = npcType;
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nPC.roleId = roleid;
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createTemplateInfo.Instance.auth_CreateTemplate.npcList = new List<NpcList>();
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createTemplateInfo.Instance.auth_CreateTemplate.npcList.Add(nPC);
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}
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public void SetNpcType()
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@ -182,6 +182,8 @@ public class SelectScenePanel : MonoBehaviour
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if (isSelected)
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{
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this.idcidentName = item.incidentText.text;
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this.idcidentId = item.incidentID;
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datePanel.placeId = item.incidentID;
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string[] difficulty = eventData.Value.Difficulty.Split('|');
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// È·±£difficultyListºÍdifficultyµÄ³¤¶ÈÆ¥Åä
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@ -264,7 +266,6 @@ public class SelectScenePanel : MonoBehaviour
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EventData eventData = jsonReader.GetEvenById(this.eventId);
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foreach (string disasterLocation in incidentIds2)
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{
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//Debug.Log("disasterLocation>>>>>>>"+ disasterLocation);
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InstantiateIncidentPrefab(int.Parse(disasterLocation));
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OnRandomEventClick();
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}
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